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Die, scum![1]

Gnoll chieftains,b fairly powerful if compared with other gnolls, are encountered in the Baldur's Gate series only at the Sword Coast. They lead two large packs of their brethren, distinguishable from them by their auburn skin-tone. Like most of their kin, these chaoticb male humanoids fight with halberds, but are able to deal more damage more often, due to their high strength, while also having a better health.

Main article: Gnolls

Locations[]

Gameplay[]

  • A gnoll chieftain's effective armor class is 2.
  • He might suffer a THAC0 penalty by not being proficient with his halberd. [verification needed]
  • Due to his exceptional strength, his attack roll receives a bonus of 2 while he adds 3 points to the halberd's base damage of 1d10.
  • If surrounded by enemies, the chieftain has difficulties to decide which one he should attack next.[2]
  • Baldur's Gate GTRBPSK Icon BG1Baldur's Gate (1998)
    This icon indicates content from the original Baldur's Gate campaign.
    In the original Baldur's Gate, gnoll chieftains cannot be detected as evil creatures being present nearby.b

Lore[]

According to the Monstrous Manual, a 2nd edition sourcebook for Advanced Dungeons & Dragons which the Baldur's Gate series is based on, chieftains lead packs of at least one hundred gnolls and are themselves guarded by two to twelve elite warriors. Their only bonus to attacks and damage rolls comes from their strength, which is different in the games. Also, they actually should have a slightly worse armor class of 3 and be less intelligent. Although halberds are favored weapons, they deal less maximum damage with them by pen-and-paper rules, 2d4 base points.

Bugs[]

External links[]

References

  1. Battle cry 2
  2. GNOLLF.bcs
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