Baldur's Gate Wiki
Advertisement

grrrrrrrr[2]

A typical chaoticb male humanoid representant of his race, this gnoll can be found in the northernmost tent of the Baldur's Gate Bandit Camp, together with a veteran and a flind.

Main article: Gnolls

Biography[]

Like some other gnolls, this one is a member of the Chill, a mercenary group, lead by Ardenor Crush, that serves under Tazok during the iron crisis on the Sword Coast.

Involvement[]

Three gnolls have taken up quarter in the northernmost tent of Tazok's bandit camp, a typical one, a veteran and a flind.

Baldur's Gate GTRBPSK Icon BG1Baldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign.
Original game

In the original Baldur's Gate, all three will attack on sight if the party enters this tent when exploring the camp.

Baldur's Gate LOGOBG00001 Icon SoDBaldur's Gate:
Enhanced Edition
(2012)
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign.
Enhanced Edition
In the Enhanced Edition, these gnolls initially are not hostile, though they don't have much to say. However, they will only remain neutral if the party has joined the bandits and was accepted as new recruits by Tazok. If Gorion's Ward instead decided to storm the camp, they will attack[3] – as they will if somebody opens the locked(50) chest in the north of the tent which contains a Pearl Necklace and 19gp.[2]

Gameplay[]

Cut content[]

Baldur's Gate LOGOBG00001 Icon SoDBaldur's Gate:
Enhanced Edition
(2012)
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign.
The gnoll's AI script checks if the party already has had a hostile encounter with Garclax in the camp's cave – and in this case would make him hostile, even if the other conditions aren't met. However, the needed "shout" from Garclax for this to work will not be heard.[3]

Notes[]

Bugs[]

References

  1. 1.0 1.1 8000.ini
  2. 2.0 2.1 CDGNOLLS.bcs
  3. 3.0 3.1 3.2 GNOLLFB.bcs
  4. GNOLLF.bcs
  5. CLSWPBON.2da
Advertisement