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Gnolls are large creatures that closely resemble humanoid hyenas.

Gameplay[]

They attack with Halberds that deal 1d10 damage, which, as both a spear and a blade can deliver either slashing or piercing damage. Besides their weapon, gnolls carry random treasure.

Locations[]

Baldur's Gate and Tales of the Sword Coast[]

Baldur's Gate II: Shadows of Amn[]

Notes[]

  • In the original ClassicgamesglowlogoonlyBaldur's Gate I & II Classic
    This icon indicates content from all original Baldur's Gate games, extensions included.
    game, a Gnoll's Alignment is generally chaotic neutral; in Enhanced Editions two letters logoBaldur's Gate I & II: Enhanced Editions
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
    it is chaotic evil.

Trivia[]

  • The offical website for the original game, now archived, had – in addition to some combat-related statistics – the following information about gnolls:[1]

    Gnolls are large, evil, hyena-like humanoids that roam about in loosely organized bands.

    While the body of a gnoll is shaped like that of a large human, the details are those of a hyena. They stand erect on two legs and have hands that can manipulate as well as those of any human. They have greenish gray skin, darker near the muzzle, with a short reddish gray to dull yellow mane.

    The size was given as 7½ feet tall.

Gallery[]

See also[]

External links[]

References

  1. 1.0 1.1 1.2 Baldur's Gate - Monsters | Wayback Machine
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