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Glyph of Warding is a 3rd level priest spell only usable by clerics and paladins. It creates a magically-drawn inscription that will explode when another creature is near, dealing electricity damage.

It counts as an Abjuration spell as far as Spell Immunity is concerned.


A Glyph of Warding is a powerful inscription magically drawn to prevent unauthorized or hostile creatures from passing, entering, or opening. It can be used to guard a small bridge, to ward an entry, or as a trap on a chest or box. Any creature violating the warded area is subject to the magic it stores, although a successful Saving Throw vs. Spell enables the creature to escape the effects of the glyph. When the spell is cast, the priest weaves a tracery of faintly glowing lines around the warding sigil. When the glyph is activated, it deals 1d4 points of electrical damage per level of the caster.


  • Despite the description specifying "unauthorized or hostile creatures", Glyph of Warding will trigger on any creature, even party members.
  • While the description describes using it as a trap on a container, it may only be cast in unoccupied space.
  • As with all "trap" type spells, Glyph of Warding will never expire, even if the area is left and reloaded; this allows the caster to lay multiple glyphs, rest, and then continue to lay more.

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