This spell creates a globe of blades around the caster, dealing 10D10 damage to any creature in its area of effect, ignoring their Magic resistance. Successful save vs. spell at -2 penalty negates all damage.
Just like with Blade Barrier, a Haste effect will make it so the globe triggers twice as fast, forcing affected creatures to roll for a save against the damage twice in a single round.
Finally, it's also worth noting that the effects of both Blade Barrier and Globe of Blades can be stacked.
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Regarding this type of spell, the Sword Coast Stratagems mod will do the following, but only if you do not install Spell Revisions:
Blade Barrier and Globe of Blades only affect hostile creatures
Even in the unmodded game, hostile priests used a special form of Blade Barrier that only affected their foes. (This is probably because, in the Infinity Engine, it is almost impossible to script creatures to avoid them crashing into each other.) This component (again in the name of fairness, and also of hassle avoidance) extends this to the player's version of these two spells: with it installed, players and NPCs use the same form of Blade Barrier. (They don't quite use the old NPC version, which had a rather shorter range: they use a hybrid version, as large as the old PC version but affecting only enemies), only on original-game installs.
With Spell Revisions installed, this is the equivalent spell description:
Globe of Blades
Level: Quest
School: Evocation
Sphere: Guardian, Creation
Range: Personal
Duration: 1 turn
Casting Time: 1 round
Area of Effect: 6’ radius
Saving Throw: None
The priest employs this spell to create a globe of circling, razor-sharp blades. These whirl and flash around the caster, forming a dangerous and impenetrable barrier. Those within a 6-foot radius of the caster suffer 2d10 points of damage every 2 seconds (save vs. breath at -6 negates). The barrier also provides the caster with a +4 armor class bonus. Magic resistance does not affect this spell.
Note that spells like Invisibility, Shadow Door, etc. will not function on the caster when protected by Globe of Blades. Also, cleric/thieves and cleric/rangers who cast this will not be able to hide in shadows until the spell expires.
External links[]
- Globe of blades on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.