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Glass Dust is an innate ability effect available to most Dust Mephit creatures in the game saga.

Effects[]

The spell effect is uninterruptable and takes almost no time to deploy. A projectile is launched at a single target in range, but it has an area of effect that can also apply the detrimental glass dust to any enemy in that radius (allies are not affected). A Saving throw vs. Breath will negate.

Glass Dust

This ability sprays a collection of shattered glass, forcing the target to make a Saving Throw vs. Breath Weapon or suffer a -4 penalty to Armor Class and a -2 penalty to THAC0 as the glass shards bury themselves into <PRO_HISHER> flesh.

If the target fails the saving throw the affected creature will have a Glass Dust icon displayed on the portrait, and suffer the penalties stated above for a duration of 5 rounds. The effects can be removed with a Dispel Magic. As the glass dust has the equivalent of 1 spell power, several low-level spell protections such as Minor Globe of Invulnerability or similar will stop it, as well as Magic resistance.

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