A successful Ghoul Touch attack allows the caster to paralyze any creature he touches.
Effects[]
“ | Ghoul Touch When the caster completes this spell, a red glow encompasses his hand. When the wizard makes a successful melee attack against a creature, that creature is punched for 1d2 fist damage (Strength bonuses apply) and must make a Saving Throw vs. Spell or be paralyzed for 5 rounds. |
” |
Gameplay[]
- Ghoul Touch is not consumed upon hitting the enemy, it charges the caster's hands with the spell for the full duration of 5 rounds (temporarily replacing the equipped mainhand weapon) and thus can be used to attack several times.
- The "fist weapon" created when Ghoul Touch is cast has an enchantment level of 6 (though it has no corresponding THAC0 bonuses).
- If dual-wielding, the off-hand still attacks with the equipped weapon, but no weapon style will apply (not even Two-Weapon Style, meaning that there'll be no penalties from a possible lack of points invested in it).
- Backstabs are possible while the spell is active.
- Other spells can be cast while the spell is active.
- The duration of the paralysis effect and of the magical "fist weapon" are the same (5 rounds), but they work independently from each other. So, for example, it's possible to paralyze a creature for a total of 10 rounds, if they fail a save both at the start and at the end of the "fist weapon"'s duration.
- Just like any other melee attack, the caster will benefit from an increased chance to hit a creature if coming out of Invisibility or Stealth (bonus of 4). This can be used to make the caster more likely to hit with this spell and, if the creature is paralyzed by that first attack, subsequent attacks will simply auto-hit (ie no attack roll is necessary), making it much easier to refresh the effect's duration and possibly keep a creature paralyzed for a full 10 rounds.
Where to obtain its scroll[]
The Black Pits[]
Sold by[]
- Dinguer the Mad (×5)
Baldur's Gate[]
Shadows of Amn[]
Throne of Bhaal[]
Gorion's Ward may gain this spell as a special ability in Baldur's Gate during dreams 3 and 4 with a reputation of 9 or lower. (replaced with Horror in BG:EE)
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has changed this arcane spell, revising its effects, damage type, duration, and saving throw. See below for description:
Ghoul Touch
Level: 2
School: Necromancy
Range: Personal
Duration: 1 turn
Casting Time: 2
Area of Effect: Special
Saving Throw: Death partial
When the caster completes this spell, a red glow encompasses his hand. On a successful touch from the wizard, the spell inflicts 1d8 points of magic damage and paralyzes the target for 5 rounds unless a successful save vs. death at a -1 penalty is made. The wizard gains a +4 bonus to hit the target and his touch is considered to be of +1 enchantment to determine what it can hit.
Version History[]
- Build 2014—touch attacks now do 1d2 (plus Strength) impact damage, meaning that Ghoul Touch no longer will be a damage-less debuff applier.[1]
- Baldur's Gate: Enhanced Edition—no longer creates a pseudo-weapon that requires a proficiency to use well. In addition, you get a +4 touch attack THAC0 bonus.[1]
External links[]
- Ghoul Touch on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.
References[]
- ↑ 1.0 1.1 Lee, Chris. "Baldur's Gate Party Creation FAQ" (TXT) v 1.17. GameFAQs, 2015-04-13. Retrieved 2015-11-21. http://www.gamefaqs.com/pc/663933-baldurs-gate-enhanced-edition/faqs/65403.