A successful Ghoul Touch attack allows the caster to paralyze any creature he touches.
Effects[]
“ | Ghoul Touch When the caster completes this spell, a red glow encompasses his hand. When the wizard makes a successful melee attack against a creature, that creature is punched for 1d2 fist damage (Strength bonuses apply) and must make a Saving Throw vs. Spell or be paralyzed for 5 rounds. |
” |
Gameplay[]
- Ghoul Touch is not consumed upon hitting the enemy, it charges the caster's hands with the spell for the full duration of 5 rounds (temporarily replacing the equipped mainhand weapon) and thus can be used to attack several times.
- It sets an unhasted caster's attacks per round to 1 when wielding no other weapon (but it can be boosted further).
- If dual-wielding, the off-hand still attacks with the equipped weapon.
- Backstabs are possible while the spell is active.
- Other spells can be cast while the spell is active.
Where to obtain its scroll[]
The Black Pits[]
Sold by[]
- Dinguer the Mad (×5)
Baldur's Gate[]
Shadows of Amn[]
Throne of Bhaal[]
Gorion's Ward may gain this spell as a special ability in Baldur's Gate during dreams 3 and 4 with a reputation of 9 or lower. (replaced with Horror in BG:EE)
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has changed this arcane spell, revising its effects, damage type, duration, and saving throw. See below for description:
Ghoul Touch
Level: 2
School: Necromancy
Range: Personal
Duration: 1 turn
Casting Time: 2
Area of Effect: Special
Saving Throw: Death partial
When the caster completes this spell, a red glow encompasses his hand. On a successful touch from the wizard, the spell inflicts 1d8 points of magic damage and paralyzes the target for 5 rounds unless a successful save vs. death at a -1 penalty is made. The wizard gains a +4 bonus to hit the target and his touch is considered to be of +1 enchantment to determine what it can hit.
Version History[]
- Build 2014—touch attacks now do 1d2 (plus Strength) impact damage, meaning that Ghoul Touch no longer will be a damage-less debuff applier.[1]
- Baldur's Gate: Enhanced Edition—no longer creates a pseudo-weapon that requires a proficiency to use well. In addition, you get a +4 touch attack THAC0 bonus.[1]
External links[]
- Ghoul Touch on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.
References[]
- ↑ 1.0 1.1 Lee, Chris. "Baldur's Gate Party Creation FAQ" (TXT) v 1.17. GameFAQs, 2015-04-13. Retrieved 2015-11-21. http://www.gamefaqs.com/pc/663933-baldurs-gate-enhanced-edition/faqs/65403.