Baldur's Gate Wiki
Advertisement

The city of Baldur's Gate is full of generic homes which do not serve much purpose in the overall story. This list contains information on any home not already named in-game or without a central defining occupant who owns the house (e.g. Fenten's Home, Gantolandan's Home, etc.).

One convenient method of differentiating between these homes is referring to them by their internal area codes as defined by the game's developers. However, the game developers didn't always follow any type of definitive pattern specific to these generic homes when assigning area codes to the homes. The infobox to the right has an area image of Southeast Baldur's Gate that identifies every generic home by its corresponding number in the infobox name.

Unless otherwise specified, assume that NPCs carry nothing, containers are unlocked, and that NPCs will call the Flaming Fist if they witness the party looting their containers. Locks all have a specific difficulty class for a thief to be able to open them, referred to here as the lock's(DC).


Generic Home  (AR1304/AR1305)[]

This is the white house located next to Well-Adjusted Al's General Store and has the warehouse where Nadarin can be found located behind it. On the left side is Ghorak's Home which is accessible from South Baldur's Gate. The front door is locked(30).

The ground floor is populated during the day by two young boys, a female commoner, and a male commoner who carries 5 gp. The female commoner is present twenty-four hours. The chest is locked(30) and contains a Short Sword. The bookshelves contain copies of the History of the Dales and the Elven Court and History of the Fateful Coin.

The second floor is populated at night by a sleeping man and woman. The chest of drawers contains a Mace and a Potion of Healing. The two bookshelves contain copies of the History of the North II and History of the North IV.


Generic Home  (AR1308/AR1309)[]

This is the house with the blue roof that faces the warehouse where Nadarin can be found and is across the street from the generic house with the brick-colored striped window awnings. The front door is locked(30).

The ground floor is populated during the day by a young boy, a female commoner, and a male commoner who carries 5 gp. The male commoner is present twenty-four hours. There are no containers on the ground floor.

The second floor is populated at night by a sleeping man and woman. All four of the beds have lootable nightstands next to them but only one to the right in the big bedroom contains 2 gp and the others are empty. The chest of drawers contains a Dagger and the bookshelf is empty.


Note: These next three houses are all next to each other and are part of the cluster of houses that occupy the center of the district.

Generic Home  (AR1310/AR1311)[]

This is the corner house with the brick-colored striped window awnings located next to Gantolandan's Home. The front door is locked(30).

The ground floor is populated by a young girl. There are three containers in the living room. The armoire contains a Spear and 17 gp. Regarding the two chest of drawers on either side of the fireplace, the left side one is empty while the right side one contains 12 gp and a Potion of Insight.

The second floor is populated at night by a sleeping man and woman. The chest of drawers is locked(30) and contains 14 gp and a short sword.


Generic Home  (AR1314/AR1315)[]

This house is the tall middle one with the blue railings in front of it. The front door is unlocked.

The ground floor is populated all day and night by a young boy and a female commoner during the day. The chest contains a mace and 5 gp.

The second floor is populated during the day by a young girl and at night by a sleeping woman. The chest of drawers is locked(30) and contains a short sword and Leather Armor. The two nightstands are empty.


Generic Home  (AR1316/AR1317)[]

This house is the one with the non-descript looking exterior next to the tall middle one with the blue railings in front of it. The front door is unlocked.

Inside is are a pair of thieves named Taxek and Michael. Taxek will initiate dialogue on sight. Options include giving them your money, taking their money, or duking it out. There are no containers on the ground floor.

The second floor is populated at night by a sleeping man and woman. Of the six containers, only the chest of drawers contains any loot: a Quarterstaff and four Throwing Axes. The bookshelf has a copy of the History of Waterdeep II. The four nightstands are empty.

Advertisement