Upon casting the Friends spell, the wizard becomes more personally compelling to those with whom he interacts. This spell does not stack with itself.
Description[]
“ | A Friends spell causes the wizard to temporarily gain 6 points of Charisma. Those who view the caster tend to be very impressed with the spellcaster and make an effort to be his friend and help him, as appropriate to the situation. Officious bureaucrats might decide to become helpful; surly gate guards might wax informative; attacking orcs might spare the caster's life, taking him captive instead. | ” |
Gameplay[]
Casting this spell is a cheap and effective way to improve barter prices. Cast it before dealing with any merchant for optimal results.
Where to obtain its scroll[]
This item can be obtained as random treasure. In addition to sources listed below, it can be found on creatures and in containers randomly.
The Black Pits[]
Sold by[]
- Dinguer the Mad (×5)
Baldur's Gate[]
Dropped by[]
Sold by[]
- High Hedge Estate (×2)
- Sorcerous Sundries (×2)
Treasure[]
- A barrel (
34.3005
) in Northeast Baldur's Gate - A locked (Open 50) drawer on the 2nd floor of a generic home (
3506.856
) in Central Baldur's Gate - A drawer on the 2nd floor of a generic home (
2247.1774
) in Southwest Baldur's Gate
Shadows of Amn[]
Dropped by[]
- Xzar if you kill him during Xzar and Montaron
- One of the Peasants in the Circus Tent, where Aerie is in ogre form
Sold by[]
Throne of Bhaal[]
Sold by[]
The Black Pits II: Gladiators of Thay[]
Sold by[]
Visuals[]
Videos[]
Gellery[]
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has replaced the "Friends" spell with this one. See below for description:
Monster Summoning I
Level: 1
School: Conjuration
Range: Medium
Duration: 3 turns
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
By means of this spell, the caster summons a number of monsters, which serve the mage under any conditions. The type and number of creatures that appear depend upon the level of the wizard casting the spell. The summoned creatures will remain under the wizard’s control until they are slain or the spell duration expires.
1st : 2 gibberlings
3rd : 3 gibberlings
5th : 4 gibberlings
7th+ : 5 gibberlings
Gibberling (1 Hit Dice):
STR 10, DEX 10, CON 10, INT 6, WIS 7, CHA 4; AL Chaotic Neutral
HP 8, AC 10, THAC0 19, Saving Throws 13/17/15/13/17
1 Attack Per Round, 1d6 Piercing Damage (Short Sword)
External links[]
- Friends on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.