The Flesh to Stone Ray is one of twelve different magical energy eye ray capabilities that are created and used by the Beholder and other similar aberrations.
Gameplay[]
The beholder selects a single enemy creature that is in range and then releases a ray at the targeted creature, which speeds unerringly to strike it. Assuming the eye ray wasn't blocked/deflected or bounced/reflected, the target creature is allowed a Saving throw versus Spell to resist it. A creature that succeeds with its saving throw will not be petrified. If the save isn't successful, then the following effects occur:
- A sound effect is heard.
- The victim's sprite shows a brief fade from color effect.
- The victim's sprite has a 3D petrification graphic rendered upon it.
- The victim is petrified and they are removed from the party. If the main character is petrified it's game over.
The petrification effect can be removed with any applicable Stone to Flesh source.
This Flesh to Stone Ray is subject to Magic resistance, which can potentially block it.
A Spell protections type defense that has a capacity to absorb the ray's internal 6 Power level can deflect/turn it - for example with a Minor Spell Deflection, Shield of the Archons, or Spell Turning.
A Spell Immunity: Alteration will block this eye ray.
The Shield of Balduran can reflect the eye ray.
The Cloak of Mirroring blocks this ray, as it is of the offensive damage type, and in the original game it actually reflects it back at the beholder.
A creature that is protected against the petrified effect, such as with an active Protection From Petrification will not be affected. Boosting save values by various means is another effective countermeasure.