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Flame Jet is an innate ability effect available to most Fire Mephit creatures in the game saga.

Effects[]

The spell effect is uninterruptable and takes almost no time to deploy. A projectile is launched at a single target in range, but it has an area of effect that can also apply the detrimental fire damage to any in the 15' "Scorcher Beam" path. The beam last 2 rounds. Multiple creatures, friend or foe, can be exposed to the (fire) damage if the beam is intersected by a creature. If the creature is exposed for the entire duration of the beam, then the damage will be applied twice, once each round.

Flame Jet

This ability burns the target for 1d4 fire damage, plus an additional 1d4 fire damage if the target fails a Saving Throw vs. Breath Weapon.

The flame jet is similar in most respects to the Agannazar's Scorcher spell. This innate ability has a level 2 spell power and does not bypass magic resistance. A simple low level spell protection such as Minor Globe of Invulnerability or Minor Spell Deflection can stop it.

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