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Flame Arrow is a spell that conjures flaming projectiles which fly past allies to strike at a single target within range.

Effects[]

This spell enables the caster to hurl fiery bolts at opponents within range. Each bolt inflicts 1d6 points of piercing damage plus 4d6 points of fire damage. only half of the fire damage is inflicted if the creature struck saves vs. Spell. The caster receives one bolt every 5 levels beyond the 5th (2 bolts at 10th level, 3 at 15th level, etc.). All of the bolts will streak toward the target of the spell.

Gameplay[]

Usage tips[]

In the classic Baldur's Gate (not Baldur's Gate: Enhanced Edition) Flame Arrow is unique among Level 3 spells in that it is treated as a "summoned" arrow, not a magical creation, and so is capable of bypassing Magic Resistance. This gives wizards a chance against otherwise insurmountable fighters such as Drizzt or Sarevok.

In Shadows of Amn (and all the Enhanced Edition games), Flame Arrow no longer bypasses magic resistance. However, as a level 3 spell Flame Arrow can be stacked up to three times in a Spell Sequencer to devastating effect.

Damage-wise, on a single target Flame Arrow will outgrow Fireball at high levels (dealing 4d6 piercing and 16d6 fire damage at level 20, while Fireball is capped at a maximum damage of 10d6 fire damage). Fireball is an area-of-effect spell however, so it can still do more damage to a group of enemies.

Where to obtain its scroll[]

The Black Pits[]

Sold by[]

Baldur's Gate[]

Shadows of Amn[]

Throne of Bhaal[]

Gallery[]

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has changed this arcane spell, revising its effects, scaling and saving throw. See below for description:
Flame Arrow
Level: 3
School: Conjuration
Range: Long
Duration: Instant
Casting Time: 3
Area of Effect: Special
Saving Throw: Breath half

This spell enables the caster to hurl flaming arrows at his enemies. The caster receives one arrow for every two experience levels (up to a maximum of five arrows at level 10), and each arrow inflicts 1d6 points of missile damage plus 1d6 points of fire damage. Upon completion of the spell, the first arrow will streak towards the creature targeted by the wizard, while additional arrows will randomly target opponents within range.

External links[]

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