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Flail of Ages would become more powerful as more heads for it are attached. You may get up to Flail of Ages +3 during The de'Arnise Keep has been Invaded side quest in Shadows of Amn TITLE00000 Logo BG2EE.pngShadows of Amn
Classic & Enhanced

This icon indicates content from the Shadows of Amn campaign of both the original and the enhanced editions.
, while Cespenar in Throne of Bhaal TITLE00001 Logo BG2EE.pngThrone of Bhaal
Classic & Enhanced

This icon indicates content from the Throne of Bhaal campaign of both the original and the enhanced editions.
is able to unlock its full power.

Flail of Ages +3[]

Acquisition[]

The flail is created by forging the three flail heads on the first floor of the De'Arnise Keep. The heads are all found within the keep. If Gorion's Ward isn't eligible or you don't plan to take over fighter's stronghold, you must collect it before a side quest is finished else you lose the opportunity to obtain it.

Description[]

Flail of Ages +1 (cold head)
This one-headed flail causes cold damage. If the other heads for the Flail of Ages could be found, they would make this weapon more powerful.
Flail of Ages +1 (acid head)
This one-headed flail causes acid damage. If the other heads for the Flail of Ages could be found, they would make this weapon more powerful.
Flail of Ages +1 (fire head)
This one-headed flail causes fire damage. If the other heads for the Flail of Ages could be found, they would make this weapon more powerful.
Flail of Ages +2 (cold & acid heads)
This two-headed flail causes acid and cold damage. If the other head for the Flail of Ages could be found, it would make this weapon more powerful.
Flail of Ages +2 (cold & fire heads)
This two-headed flail causes fire and cold damage. If the other head for the Flail of Ages could be found, it would make this weapon more powerful.
Flail of Ages +2 (acid & fire heads)
This two-headed flail causes fire and acid damage. If the other head for the Flail of Ages could be found, it would make this weapon more powerful.
Flail of Ages +3 (all 3 heads)
This flail has been in the care of Lord de'Arnise for some time, a relic of his adventuring youth. It has been kept disassembled, the individual pieces stored in separate locations, and only used in the direst of emergencies. Lord de'Arnise was likely concerned about the powerful magic that the weapon radiated when compiled, and rightfully so. A trail of destruction has followed it through history, leading straight back to the original owners. The flail was the creation of the warlike rakshasa, a race of vengeful spirits that crave human meat, and used as an adaptable weapon that could suit any battle. During a particularly violent hunt, the flail was lost, only to be returned when they used their affinity for magic to locate its powerful aura. They discovered that the weapon had found its way into the hands of a great human warrior, and the battle that followed was truly splendid. They have since used the item as bait countless times, "losing" it again and again. Powerful items gravitate towards powerful people, and powerful people yield the most glorious battles.

Gameplay[]

  • The fire, acid elemental damage on hit can be used to kill trolls. The three types of elemental damage will also bypass effects such as Stoneskin even if the physical damage is blocked, making the weapon an excellent enemy caster interrupter

Flail of Ages +5[]

Acquisition[]

The weapon is made when adding two more flail heads to Flail of Ages +3 so make sure it's in the party inventory when starting Baldur's Gate II: Throne of Bhaal so that Cespenar can upgrade it for you.

It can be acquired as well in The Black Pits II: Gladiators of Thay as a reward item after defeating Mardii and his Elements in Tier 2 - Battle 4.

Description[]

Flail of Ages +4 (FoA+3 & poison head)
This four-headed flail causes fire, cold, acid and poison damage. If the fifth head for the Flail of Ages could be found, it would make this awesome weapon even more powerful.
Flail of Ages +4 (FoA+3 & electric head)
This four-headed flail causes fire, cold, acid and electrical damage. If the fifth head for the Flail of Ages could be found, it would make this awesome weapon even more powerful.
Flail of Ages +5
This flail has been in the care of Lord de'Arnise for some time, a relic of his adventuring youth. It has been kept disassembled, the individual pieces stored in separate locations, and only used in the direst of emergencies. Lord Arnise was likely concerned about the powerful magic that the weapon radiated when compiled, and rightfully so. A trail of destruction has followed it through history, leading straight back to the original owners. The flail was the creation of the warlike Rakshasa, a race of vengeful spirits that crave human meat, and used as an adaptable weapon that could suit any battle. During a particularly violent hunt the flail was lost, only to be returned when they used their affinity for magic to locate its powerful aura. They discovered that the weapon had found its way into the hands of a great human warrior, and the battle that followed was truly splendid. They have since used the item as bait countless times, 'losing' it again and again. Powerful items gravitate towards powerful people, and powerful people yield the most glorious battles.

With the addition of the fifth and final head to this weapon created by the evil Rakshasa race the true potential of the Flail of Ages is finally realized.

Gameplay[]

  • InBGEElogoglowlogoonly.pngBaldur's Gate: Enhanced Edition Trilogy
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games.
    , when the flail is fully upgraded, the newly gained Free Action passive status will block any further Haste effect from being applied. There's a work-around as of v2.3673, you have to unequip it, either by switching to a different weapon in quick weapon slots or by managing it in the inventory screen, before receiving the haste effect, then switch back to it after the effects are received
  • This weapon is the most powerful flail in game, it's recommended to dual wield it with a off-hand APR +1 weapons such as Belm to maximize your damage output, the off-hand weapon gets 1 APR at normal state, 2 APRs with the Improved type of Haste or Whirlwind Attack, any extra APRs will go into the flail
  • Because the weapon deals all kinds of elemental damage, it can be used to quickly find out which kind of damage monsters are immune to. Aside from being a troll killer, the elemental damage done will also bypass effects such as Stoneskin even if the physical damage is blocked, making it an excellent enemy caster interrupter

Bugs[]

  • Enhanced Editions two letters logo.pngBaldur's Gate: Enhanced Edition Trilogy
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games.
    Until version 2.6.5.0 (April 19th 2021), Golems, undead and creatures with at least 100% resistance to Poison damage are immune to all of the effects from the Flail +5 and the Flail +4 with the poison head.

Gallery[]

External links[]

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