Area Northwest of Nashkel is one of the areas from the World Map. |
Area Northwest of Nashkel, otherwise known as Fisherman's Lake[1]
Points of interest[]
- Chelan(
2150.1180
) and Torlo(1595.1065
), are fishermen who constantly argue over which of them the area was named after. (Just kidding.) They were once miners, but have newly commenced the profession of "fish wrangling." - Half-ogres around the northeastern quarter of the map are the part of Bjornin quest.
- Teyngan(
3850.1350
) is a bandit who wants all the party's money. His henchmen: Zekar, and Mage Jemby. Give him the money or kill them for a total of 915 XP and some treasure: Mace, Quarter Staff, Composite Long Bow, Bastard Sword, Arrows, Arrows of Biting, Helmet (2), Leather Armor, Splint Mail, Mage Robe of Fire Resistance, Bandit Scalp (3), Potion of Healing, Resist Fear spell, Chromatic Orb spell, Larloch's Minor Drain spell, random treasure, 121 . - An injured Hobgoblin(
4130.2160
) asks for healing and money. You can:- Give him money (−25 )
- Kill him for 35 XP, 100 , Bastard Sword, Helmet, Studded Leather Armor and random treasure;
- Get information from him. To do this choose dialog options 1 or 3, 3, 1. You'll be rewarded 200 XP and a journal entry about Chill mercenary company. It is possible to kill him afterwards if you are quick enough killing him or manage to charm him. He's low level enough for Color Spray to still be of help.
- Drizzt Do'Urden(
2645.2105
) wants the party's help with some Gnolls. Forgotten Realms lore, and Drizzt's stats inBaldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign. andBaldur's Gate:
Enhanced Edition (2012)
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign., would definitely have it that Drizzt needs no sort of help from the party to kill anything in BG1, but perhaps a bit of shared killing is just his way of relating to normal adventuring folk – his common touch, if you will. He has some very powerful items, two +3 scimitars: Icingdeath and Twinkle and Mithral Chain Mail, but he is very hard to kill.
Transitions[]
- N: Red Canyons (Area South of High Hedge) 8 hrs
- W: two areas:
- Archaeological Site 16 hrs
- Xvart Village (Area West of Nashkel) 12 hrs
- S: Xvart Village (Area West of Nashkel) 12 hrs
- E: Area North of Nashkel 12 hrs
Yes, Xvart Village may be discovered by exiting the Fisherman's Lake area from either the west or the south sides.[2]
Mod content[]
In Baldur's Gate: Enhanced Edition Trilogy mod (EET) this area is named Wilderness Lake.
References[]
- ↑ http://www.forgottenwars.com/bg1/ar4200.htm
- ↑ Game files in Baldur's Gate:
Enhanced Edition (2012)
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign. contradict this and map is changed dramatically. Infobox reflects the state of the enhanced edition game files.