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Firkraag's Maze is the second part of a three-part dungeon that appears to be the remains of an unidentified ancient monastery/temple complex that was constructed long ago within a mountain in the northeast part of the Windspear Hills area. These areas are Firkraag's Entrance, Firkraag's Maze and Firkraag's Hideout.

Description[]

This area is the debris-strewn, dilapidated monastery itself. It is a maze of passageways and rooms, all separated by doors, some of which are unlocked or locked, and some of which, when opened, are doors that lead to nowhere. There are even a couple of doors that require special keys to open them. There are hidden proximity triggers and spawn points throughout the area. Some spawn compositions are derived from the PC's XP level. See the Mod content section for additional mod revised spawn information.

Note that a few spawn points that will trigger more than once, however this will occur only if the party leaves AR1202 and returns, an example being visiting Firkraag's Hideout, and then entering Firkraag's Maze again. These will be more orcs and some undead creatures (not vampires most likely) in the same places as encountered the first time. Double the trouble but double the XP.

Creatures[]

NPCs[]

  • Iltha or Taar Windspear - Inside one of the cells guarded by Tazok.

Potential Enemies[]

Spawned enemies[]

  • See Mobs in the Info Box. Note that some of these creature types and numbers are determined by the PC's experience level.

Related quests[]

Notable loot[]

Gameplay[]

Note:For a more detailed Walkthrough of this area's encounters and features, see Rescue Garren's child from Firkraag page.

Gallery[]

Bugs[]

As of BG2EE 2.6, a door on this map has the wrong clickable area when opened. This is identified for correction in The Enhanced Edition Fixpack (EEFP).

Reference: (ar1202, ar1514.are)

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Installation of the Sword Coast Stratagems Mod makes changes to certain creatures AI scripts, such as Samia and her henchmen, the Vampires and Mummies. The Mod also provides Samia's Henchmen with proper kits and weapon proficiency, a fully developed spell books for casters, and with the Smarter Mages Component - pre-cast buffs upon hostilities. The Mod may add Vampire (Elder) and Vampire (Ancient) (possibly 3 of each) types as well as up to four Mummies, and the Clay Golem's will get the cursed wound ability.

The Golem Construction for Spellcasters Mod adds some different mod-only golems in the various areas where golems already spawn or congregate, as well as components needed to build golems.

The BuTcHeRy Mod adds some new encounters, a cut scene, a force field of energy blocking escape, and a plethora of Human Fighters, Orc, Ogre Mage. Ogre, Orog and Hobgoblin minions commanded by Tazok near the Jail and in especially in Firkraag's Hideout, plus a slight plot twist. Probably at least 40+ new opponents are encountered. The Tazok encounter is changed with this mod, although his loot will be the same.

Mod portraits gallery[]

Portraits from Portraits Portraits Everywhere

Mod gallery screenshots[]

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