Firkraag's Maze is the second part of a three-part dungeon that appears to be the remains of an unidentified ancient monastery/temple complex that was constructed long ago within a mountain in the northeast part of the Windspear Hills area. These areas are Firkraag's Entrance, Firkraag's Maze and Firkraag's Hideout.
Description[]
This area is the debris-strewn, dilapidated monastery itself. It is a maze of passageways and rooms, all separated by doors, some of which are unlocked or locked, and some of which, when opened, are doors that lead to nowhere. There are even a couple of doors that require special keys to open them. There are hidden proximity triggers and spawn points throughout the area. Some spawn compositions are derived from the PC's XP level. See the Mod content section for additional mod revised spawn information.
Note that a few spawn points that will trigger more than once, however this will occur only if the party leaves AR1202 and returns, an example being visiting Firkraag's Hideout, and then entering Firkraag's Maze again. These will be more orcs and some undead creatures (not vampires most likely) in the same places as encountered the first time. Double the trouble but double the XP.
Creatures[]
NPCs[]
Potential Enemies[]
- Derg the Orc
- Flaylan the Orc
- Troll Cook
- Samia - A relic hunter.
- Mask guardian (×6) - In the northeastern maze.
- Final mask guardian - In the northeastern maze (with Mask of King Strohm III assembled).
- Ferric Ironblade - A member of Samia's party.
- Legdoril - A member of Samia's party.
- Chak - A member of Samia's group.
- Kaol - A member of Samia's group.
- Akae - A member of Samia's group.
- Falik - An adventurer that needs assistance.
- Grancor - Another adventurer that seeks help.
- Gerg - A hobgoblin tasked to clean the master's golems.
- Captain - A wolfwere brutalizing Gerg and a small troll.
- Tazok Guards the Jail area and access to Firkraag's Hideout.
- Director - A beholder in the northeastern maze.
- Air Elemental if a well is disturbed.
- Adamantite Golem Hidden behind a secret wall panel in a cavern.
- Stone Golem variable numbers in two areas.
- Clay Golem variable numbers in one area.
Spawned enemies[]
- See Mobs in the Info Box. Note that some of these creature types and numbers are determined by the PC's experience level.
Related quests[]
- Rescue Garren's child from Firkraag
- Samia's Proposal
- Paladin Stronghold Duties if PC is a Paladin.
Notable loot[]
- Chapel Key - Found in a southeastern room, opens a door to the northwestern area.
- Delver's Plate - dropped by Chieftain DigDag just inside the dungeon entrance, if he does not escape.
- Orcish Cookbook - On the kitchen table.
- Samia's Key - Given by or taken by force from Samia.
- Piece of Burial Mask (×6) - Found on the guardians in the northwestern maze.
- Mask of King Strohm III - Made by assembling the 6 pieces.
- Dragon Scale Shield - Found in the northeastern maze, the final chamber.
- Peridan - Found next to the Dragon Scale shield.
- Pellan's Shield - Dropped by Samia's group.
- Studded Leather Armor +2 - Dropped by Samia's group
- Battle Axe +2 - Dropped by Samia's group.
- Dragon Helm - Inside the well's bucket, in the northwestern area.
- Horn of Blasting - Inside a cupboard, past the werewolf cells.
- Heartseeker - Inside a cavity past the Adamantite Golem in the northwestern area.
- Beljuril – In the same place as above.
- Sewer Key - Dropped by Tazok.
- Two-handed Sword +2 - Dropped by Tazok.
- Dragon Blade - Possible item dropped by Tazok. SoD Importing item.
- Full Plate Armor +1 - Dropped by Tazok.
Gameplay[]
Gallery[]
Bugs[]
As of BG2EE 2.6, a door on this map has the wrong clickable area when opened. This is identified for correction in The Enhanced Edition Fixpack (EEFP).
Reference: (ar1202, ar1514.are)
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Installation of the Sword Coast Stratagems Mod makes changes to certain creatures AI scripts, such as Samia and her henchmen, the Vampires and Mummies. The Mod also provides Samia's Henchmen with proper kits and weapon proficiency, a fully developed spell books for casters, and with the Smarter Mages Component - pre-cast buffs upon hostilities. The Mod may add Vampire (Elder) and Vampire (Ancient) (possibly 3 of each) types as well as up to four Mummies, and the Clay Golem's will get the cursed wound ability.
The Golem Construction for Spellcasters Mod adds some different mod-only golems in the various areas where golems already spawn or congregate, as well as components needed to build golems.
The BuTcHeRy Mod adds some new encounters, a cut scene, a force field of energy blocking escape, and a plethora of Human Fighters, Orc, Ogre Mage. Ogre, Orog and Hobgoblin minions commanded by Tazok near the Jail and in especially in Firkraag's Hideout, plus a slight plot twist. Probably at least 40+ new opponents are encountered. The Tazok encounter is changed with this mod, although his loot will be the same.
Mod portraits gallery[]
- Portraits from Portraits Portraits Everywhere