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The Fireshield (Red) spell surrounds and protects the caster with a shield of flame.

Effects[]

Fireshield (Red)
The red Fireshield protects the user from fire damage by surrounding the caster with a shield of flame. This shield not only grants the user 50% Fire Resistance, but also protects the caster from attacks made within a 5-ft. radius around the caster. An opponent that hits the caster with any weapons or spells within this radius suffers 1d8+2 fire damage.

This fire damage ignores the opponent's Magic resistance.

Where to obtain its scroll[]

Baldur's Gate[]

The Black Pits[]

Baldur's Gate II: Shadows of Amn[]

Baldur's Gate II: Throne of Bhaal[]

The Black Pits II: Gladiators of Thay[]

Gameplay[]

  • Frequently used by mages; also a frequent defense of efreet.
  • A counter to this spell is to raise fire resistance.
  • Another way to avoid this spell's effect entirely is to outrange it by attacking the caster using long weapons (halberds, quarterstaves, spears and two-handed swords). Just make sure that your character stands outside of the fiery circle when attacking. Ranged weapons (bows etc.), of course, can do that even more easily.
  • Similarly, dragons and other enemies that attack from a considerable distance (even if technically still being considered "melee" attacks) will hardly ever be affected by this spell (though it's possible).
  • Can be removed with Breach.
  • Fire elementals and the like suffer no harm from attacking creatures protected by this spell.
  • Magic resistance does not protect from damage done by the shield
  • Bug introduced in EE v. 2.6: When two creatures with fireshield-like effects (including Keldorn's Hallowed Redeemer) engage in combat, these effects may cause a vicious circle as they instantly (yet endlessly) trigger each other until one of the combatants is dead. In effect, a character's own fireshield may end up the cause of their death.

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has replaced Fireshield (Red) with this arcane spell. See below for description:
Fire Shield
Level: 4
School: Evocation
Range: Personal
Duration: 3 rounds + 1 round/level
Casting Time: 4
Area of Effect: Special
Saving Throw: None
This spell protects the user by surrounding the caster with a circular wall of flames. This shield not only grants the user 40% fire and cold resistance, but also protects the caster from attacks made within a 5’ radius. Opponents that hit the caster with a weapon or spell from within this radius will suffer 1d6 points of fire damage plus one for every two levels of the caster (up to a maximum of 1d6+10). Multiple castings of this spell are not cumulative, but it can be used in conjunction with similar spells. Tiny and small flying creatures cannot pass through the flames. Magic resistance does not affect this spell.

Note:The mod's version of this spell provides immunity to insect swarm type spells including Creeping Doom. A similar component can be installed with the Sword Coast Stratagems mod. SR's Fire Shield, as well as Mesthil's Acid Sheath do not trigger a loop/cycle of damage.
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