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The Fireball spell creates an explosive burst of flame.

Description[]

A Fireball is an explosive burst of flame, which detonates with a low roar and delivers damage proportional to the level of the wizard who cast it—1d6 points of damage for each level of experience of the caster (up to a maximum of 10d6). The wizard points <PRO_HISHER> finger and speaks the range (distance and height) at which the Fireball is to burst. A streak flashes from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball (an early impact results in an early detonation). Creatures failing their Saving Throws each suffer full damage from the blast. Those who roll successful Saving Throws manage to dodge, fall flat, or roll aside, each receiving half.

Gameplay[]

The caster selects an area point to launch a projectile towards - when the projectile arrives at that point, an explosive fire bursts from the center of the area of effect, rapidly expanding all the way to the limits of the defined spell-effect area (~15' radius).

All creatures in the AoE are exposed to the spell effect. The spell is obviously flagged as a "hostile" one.

Magic resistance can block this spell. A successful saving throw will half any Fire damage incurred.

A Minor Globe of Invulnerability or Globe of Invulnerability will block the spell as well.

Usage Tips[]

Fireball is one of the most useful spells in BG1. Its potentially high damage and wide area of effect can be exploited in many creative ways, such as hit and run tactics or firing beyond a line-of-sight. It is the best spell for clearing rooms quickly or wiping out formations of otherwise threatening archers, since it has a shorter casting time than Cloudkill and doesn't linger. Although it can damage the player, Fireball is easy enough for a novice to use and is deadly in the hands of an experienced adventurer.

It remains powerful early on in Shadows of Amn, but quickly outpaced in damage by Skull Trap. Skull Trap also boasts the advantage of a typically unresisted damage type and higher maximum capped damage.

The Wand of Fire can apply a version of this spell.

Where to obtain its scroll[]

The Black Pits[]

Sold by[]

Baldur's Gate[]

Shadows of Amn[]

Throne of Bhaal[]

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has changed this arcane spell, revising its saving throw. See below for description:

Fireball
Level: 3
School: Evocation
Range: Long
Duration: Instant
Casting Time: 3
Area of Effect: 30’ radius
Saving Throw: Breath half

A fireball is an explosive burst of flame that detonates with a low roar, delivering damage proportional to the level of the wizard who cast it - 1d6 points of damage for each level of experience of the spellcaster (up to a maximum of 10d6). The wizard points his finger and speaks the range (distance and height) at which the fireball is to burst. A streak flashes from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball (an early impact results in an early detonation). Creatures who fail their saving throw vs. breath at -2 suffer full damage from the blast. Those who roll successful saving throws manage to dodge, fall flat, or roll aside, each receiving half damage.

External links[]

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