Baldur's Gate Wiki


Main article: Elemental damage

Fire damage is one of the 10 main damage types of the game, typically inflicted by spells or on-hit effects caused by weapons like the Flail of Ages. A weapon would cause Physical damage provided it goes through Armor Class, and then an additional effect could add elemental damage.

Resistance to a damage type works as a percentage value that can go from -128 to 127:

  • At 50% resistance, a creature takes 50% damage, rounded up. The rounding up happens before the damage halving from a successful saving throw (if applicable).
  • At -50% resistance, a creature takes 150% damage
  • At 0% resistance, a creature takes full damage
  • At 100% resistance, it takes no damage
  • At 110% resistance, it is healed by 10% of the damage

In Enhanced Editions, resistance to Physical and Poison damage is capped at 100%, and damage that you're immune to no longer interrupts spellcasting.[1]

Protection from fire[]

Temporary[]

Spells[]

Fire resistance spells
Name Type Level Affects Amount Duration
Aura of Flaming Death Divine 7th (HLA) Self only 90% M,E 1 round/2 levels
Armor of Faith Divine 1st Self only 5% + 5% every 5 levels M 3 rounds + 1 round/level
Otiluke's Resilient Sphere Arcane (Alteration) 4th Self/other All damage M 1 turn
Resist Fire and Cold Divine 2nd Self/other 50% M,E 1 round/level
Protection From Fire (wizard) Arcane (Abjuration) 3rd Self/other 50% M,E 1 turn/level
Protection From Fire (priest) Divine 3rd Self/other 80% M,E 3 rounds + 1 round/level
Fireshield (Red) Arcane (Evocation) 4th Self only 50% M,E 3 rounds + 1 round/level
Protection From The Elements Arcane (Abjuration) 7th Self/other 75% M,E 1 round/level
Protection From Energy Arcane (Abjuration) 8th Self/other 75% M,E 1 round/level

… incomplete!

Items[]

Fire resistance items
Name Area of Effect Amount Duration
Potion of Fire Resistance Self only 50% E 10 turns
Protection From Fire (protection scroll) One creature 50% E 12 hours
Potion of Icedust 30 ft. radius 100% M,E 1 round
Potion of Magic Shielding Self only 50% M,E 3 turns

Equipment[]

These items will provide elemental fire resistance as long as they are equipped. Any equipment that also resists magical fire is maked with M.

Fire resistance equipment
Name Type Amount
Batalista's Passport Ring +40%
Gift of Peace Helmet +20%
Helm of the Rock Fighter-exclusive headgear +25%
Darksteel Shield Large shield +10%
Dragon Helm Helmet +25%
Dragon Scale Shield Medium shield +25%
Icingdeath Scimitar +50%
Moonblade Xan-exclusive weapon +50%
Ring of Fire Control Ring +50%
De'Arnise Signet Ring Nalia's unremovable ring +50%
Ice Star Morning star +20% M
Darkfire Bow Shortbow +5% M
Delryn Family Shield Anomen-exclusive medium shield +30%
Ring of the Tiny Fiend Ring +10%
Daeros's Full Plate Full plate armor +40% M
Red Dragon Scale Full plate armor +50%
Belt of Antipode Belt -100%
Jegg's Leathers M'Khiin-exclusive leather armor +20%
The Bloodied Guardian Large shield +25% M
Solar Aegis Caelar-exclusive shield +40% M
Mage Robe of Fire Resistance Mage robe +20%
Robe of Red Flames Mage robe +30%
Robe of Invocation Mage robe +20%
Shield of Fyrus Khal Medium shield +10%
Helm of Brilliance Helmet +40%
Gorgon Plate Plate mail armor +15%
Darkmail Chain mail armor +20%
Aeger's Hide Hide armor +15%
Staff of Arundel Quarterstaff +10%

... incomplete?

Permanent/Innate[]

Some characters start with, or can gain resistance to fire with no equipment or magic required.

  • Haer'Dalis has 25% natural fire resistance as a tiefling.
  • Gorion's Ward can get a permanent 20% resistance to fire, cold, and electricity from the Test of Pride.
  • Cavaliers have 20% resistance to fire innately.
  • Druids get resistance to fire, cold, and electricity at certain high levels. 10% at level 18, 20% at level 21, and finally 30% at level 24 (total, not cumulative).
  • Dragon Disciples gain 25% fire resistance every 4 levels, up to 100% at level 16.
  • Drawing COMET from the Deck of Many Things grants +5% permanent fire resistance.

Damage from fire[]

Many spells are based on fire, as well as some abilities, and items may deal bonus or even pure fire damage.

Spells[]

Due to their purpose of healing and supporting, the arsenal of fire-based spells is much smaller for priests than for wizards.

Fire damage spells
Name Type Level Affects
Burning Hands Arcane (Alteration) 1 Area of Effect (Cone)
Chromatic Orb Arcane (Evocation) 1 Single Target
Agannazar's Scorcher Arcane (Evocation) 2 Area of Effect (straight line)
Flame Blade Priest 2 Caster
Flame Arrow Arcane (Evocation) 3 Single Target
Fireball Arcane (Evocation) 3 Area of Effect
Flame Strike Priest 5 Single Target
Delayed Blast Fireball Arcane (Evocation) 5 Area of Effect
Sol's Searing Orb Priest 6 Single Target
Fire Shield (Red) Arcane (Evocation) 4 Caster
Fire Storm Priest 7 Area of Effect
Incendiary Cloud Arcane (Evocation) 8 Area of Effect
Sunfire Arcane (Evocation) 5 Area of Effect
Fire Seeds Priest 6 Area of Effect
Dragon's Breath Arcane HLA Area of Effect
Comet Arcane (Evocation) HLA Area of Effect
Aura of Flaming Death Priest HLA Caster
Implosion Priest HLA Single Target
Storm of Vengeance Priest HLA Area of Effect

Items[]

Regular weapons with fire damage, besides ammunition for bows, weren't introduced until Baldur's Gate II.

Elemental
Note: Despite its name, the Flame Tongue sword does not deal fire damage in the original game, but does 1 point in EE.
Magical
Elemental and magical

… incomplete!

Abilities[]

Elemental
Magical
Elemental and magical

… incomplete!

Creatures, protected from fire[]

Some creatures have a natural resistance against fire damage, some have special items equipped that protect them.
Elemental
Magical
Elemental and magical

… incomplete!

Creatures, dealing fire damage[]

Balor (Underdark) Imix Fire Giant Red Dragon Breath Magma Mephit

Magical
Elemental and magical

… incomplete!