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Find the kidnappers who buried Tirdir is a side-quest in Shadows of Amn
Classic & Enhanced

This icon indicates content from the Shadows of Amn campaign of both the original and the enhanced editions.
which can be started in Athkatla's Graveyard.

Acquisition[]

Walking through the Graveyard District you see an open grave (950.660) and "hear" a "moaning" (i.e., Floating Text). If you click the grave Tirdir climbs out and talks with you, beginning the quest.

"Nearby you see an open grave. A chill runs up your spine as you hear a sound emit from it. You shake your head and continue walking. The sound is clearer now. You are not imagining it. Muffled cries for help are coming from the grave. The grave is only partially filled. The grave keeper must be lazy. Within a few minutes you have reached the coffin. You open it to find a corpse and a man who is quite obviously alive. You help him out of the coffin."

The unfortunate man claims he was attacked by unknown assailants, drugged and then dragged to this area, where he was left for dead in the grave.

Walkthrough[]

The party can agree to help him find the "evil men" responsible, or deny him saying "Sorry...I have no time to help you. You will have to go to the garrison." In either case, he will thank you and the party is granted 6,500 XP for the good deed.

Should the party inquire further by asking "What can you tell me about them?" he will give you a Piece of Red Cloth that he tore from his kidnappers before they buried him so you may hunt down the men. A journal entry will register this quest at this time, reading:

Journal entry:   Find the kidnappers who buried Tirdir
Tirdir mentioned that three people kidnapped him and buried him alive, but he doesn't know their names. The one that brought him here was dressed all in bright red. Tirdir tore a scrap off his cloak. Perhaps it will assist me in identifying the culprit.
Note: Tirdir can't complete required dialogue if the party is invisible/hidden.

Initiate dialogue with the gravekeeper Sethle.  He'll eventually tell you that his contact (if the correct and persistent options are selected) and that the man in red is sometimes found in the Athkatla Bridge district. A journal entry updates:

Journal entry:   Find the kidnappers who buried Tirdir
The gravekeeper, Sethle, made a habit of looking the other way when the kidnappers buried people alive here. The man in red was his contact, but Sethle could only say that he is sometimes in the Bridge District.

Search the Bridge district for a man in red clothing. By the house at the very southwest end of the area, you will see Am-Si (1680.3515) standing on a walkway. Confront him and he will try flee into the Kidnappers' House. If you are quick, you can cut him down before he reaches the door. If there are too many party members between him and the door, he will turn hostile, and with a yell of "Beg for death and I'll make it quick!" he will attack. Am-Si is not difficult to defeat and is only worth 15 XP. If he makes into the house, the journal updates:

Journal entry:   Find the kidnappers who buried Tirdir
I found the man in red responsible for Tirdir, but he seems to fear his partners more than any punishment at my hands. He fled into a house, and no doubt that is where his fellow conspirators will be.

Enter the house. Depending upon whether Am-Si made it inside or not, you might have 2 different outcomes:

  • If Am-Si made it to the door, he will be killed by his co-conspirators for his incompetence, and they will run out of the house, but you can catch up with them on the street.
  • If Am-Si was killed outside, upon entering the house, you learn the names the co-conspirators:
  • A dwarf named Camitis says "We heard you killin' our brethren outside! Damn your filthy blades for cuttin' that fool down! I'll do you right for that!" Camitis attacks and is worth 3,000 XP.
  • The other one, Reti says, "Not me, Camitis. Our deal is blown! I'm heading for the hills!" Reti flees but turns up just outside the house. He is worth 1,250 XP and wears the Senses of the Cat aka Boots of Avoidance.

After dealing with the conspirators, re-enter the building and search it. On the second floor, you can find Lady Elgea, who has been kidnapped by the criminal group. The party has choices:

  • Free her during the initial meeting for 16,750 XP
  • Tell her you haven't decided, but then free her for 8,500 XP

If either choce is made, the following journal entry registers, which resolves the quest line:

Journal entry:   Find the kidnappers who buried Tirdir
I found the hideout of the kidnappers who were burying their victims in the graveyard. I freed the current victim, Lady Elgea, who was relieved to be free and offered her eternal gratitude.
  • Or, decide to follow the ransom note and try and collect it ransom yourself - tell her to wait for your decision instead of speaking out your plan during the initial meeting (otherwise Keldorn will automatically free her if he's in party), note that if the party has either Edwin Odesseiron or Korgan Bloodaxe as companions, one or the other will advise the Ward that collecting the ransom may be a good way to profit from this rescue.

Pick up the Ransom Note from the cabinet along the wall. Be aware that lady Elgea will not be happy about this undecided answer and say, "No answer is also an answer. You are a villain that profiteers off of the pain of others. Get out of my sight; I will not look upon my captors!"

At this point, another journal entry is registered:

Journal entry:   Find the kidnappers who buried Tirdir
The kidnappers had another victim imprisoned and were awaiting the ransom for her. Perhaps I might collect the ransom for this Lady Elgea, rather than just release her.

After sundown, meet a nobleman named Welther at night in front of the Copper Coronet to retrieve the ransom, see his article for additional details, and a way to get the ransom without a rep penalty.

Should the party follow through with collecting the ransom, they'll receive the Silver Pantaloons, and a -2 reputation penalty the crime.

The party may also choose to return to Lady Elgea afterwards, although after receiving the ransom a journal entry advises against this.

If the party returns to the kidnapper's home, for whatever reason, hostile Amnian authorities await (including a Amnian Centurion, Legionaries (×4) and Cowled Enforcers (×2)) - the punishment to be meted out shall be death.

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