- For the thief's or monk's ability, see Find Traps (skill).
Find Traps is a 2nd level priest spell. It gives the caster the temporary ability to unerringly detect traps in the area.
Description[]
Original Baldur's Gate, Shadows of Amn, and Baldur's Gate II: Enhanced Edition[]
“ | When a priest casts a Find Traps spell, all traps—concealed normally or magically—of magical or mechanical nature become apparent to [them]. A trap is any device or magical ward that meets three criteria: it can inflict a sudden or unexpected result; the spellcaster would view the result as undesirable or harmful; and the creator specifically intended the harmful or undesirable result as such. Thus, traps include glyphs and similar spells or devices. Due to the nature of the spell, the caster must stop to concentrate 1 per round which will effectively interrupt any action. This however will not affect spell casting. | ” |
Baldur's Gate: Enhanced Edition[]
“ | When a priest casts a Find Traps spell, all traps—concealed normally or magically—of magical or mechanical nature become apparent to [them]. Once each round, all of the traps within a 15-ft. radius of the caster will be revealed. A trap is any device or magical ward that meets three criteria: it can inflict a sudden or unexpected result; the spellcaster would view the result as undesirable or harmful; and the creator specifically intended the harmful or undesirable result as such. Thus, traps include glyphs and similar spells or devices. | ” |
Gameplay[]
- This spell has a detection range of 15 ft. in all games, despite it only being denoted in theBaldur's Gate:
Enhanced Edition (2012)
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign. description. - Despite the original description, this spell does not have any special concentration requirements; the caster may perform any action and will detect traps normally.
- This spell has all the normal limitations of the Find Traps skill; it will only check for traps once per round, so the caster may still trigger traps if they move through areas too quickly.
- This spell does not allow the caster to disarm traps. Only a thief may do so.
Notes[]
- ↑ This spell's projectile is invisible; traps will be revealed based on their distance to the caster.
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has changed this divine spell's description. See below:
Find Traps
Find Traps
Level: 2
School: Divination
Sphere: Divination
Range: Personal
Duration: 3 turns
Casting Time: 5
Area of Effect: 30’ radius
Saving Throw: None
When a priest casts a find traps spell, all traps - concealed normally or magically - of magical or mechanical nature become apparent to him. Once per round, all traps within a 30-foot radius of the caster will be revealed. A trap is any device or magical ward that meets three criteria: it can inflict a sudden or unexpected result, the spellcaster would view the result as undesirable or harmful, and the creator specifically intended the harmful or undesirable result as such. Thus, traps include glyphs and similar spells or devices.
External links[]
- Find Traps (spell) on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.
- Find traps on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.