- Not to be confused with the Feeblemind spell.
Feeblemindedness is a status effect that degrades a creature's intellect to the point that it becomes unable to take any initiative. Though not held, stunned or paralyzed, the victim stands there immobile, unresponsive to stimuli. In particular, player-controlled creatures can't be selected and AI stops running.
This effect also sets Intelligence to 3, however it can be altered with Opcode 19 (Stat: Intelligence Modifier) while the creature is affected by this status effect.
Gameplay[]
- Affected player characters can receive items, but no item can be taken from their inventory which is greyed out.
- A feebleminded creature will not fight back but it is not Helpless, meaning that physical attacks still have to go through Armor Class.
- The game expects certain enemies to speak before dying, but they won't be able to when affected by Feeblemindedness. In some cases, that means they will be unkillable[3], locked in a Near death state until the effect is lifted — so the creature can speak their last words.
- Dispel Magic explicitly cures Feeblemindedness on top of dispelling effects in general, meaning that it always works regardless of caster level.
- Anything that explicitly cures the Disease effect also cures Feeblemindedness.
Gameplay[]
References
- ↑ All those wearing RINGDEMN
- ↑ The Heal spell cast upon discharge
- ↑ See MINHP1.ITM