A Fallen Deva is a still a celestial, and at one time was one of many creatures native to the Upper Planes. Many of them are the servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. Celestials are good by nature, so the exceptional celestial who strays from a good alignment is a horrifying rarity. Celestials include angels, couatls, and pegasi.
However, this particular type of deva is also considered a "fallen angel", whose alignment has shifted from chaotic good to chaotic evil.
An angel’s moral compass grants it a sense of infallibility that can sometimes spell its undoing. Angels are usually too wise to fall for a simple deception, but sometimes pride can lead one to commit an evil act. Whether intentional or accidental, such an act is a permanent stain that marks the angel as an outcast.
Fallen angels retain their power but lose their connection to the deities from which they were made. Most fallen angels take their banishment personally, rebelling against the powers they served by seeking rulership over a section of the Abyss or a place among other fallen in the hierarchy of the Nine Hells. Zariel, the ruler of the first layer of the Nine Hells, is such a creature. Rather than rebel, some fallen angels resign themselves to an isolated existence on the Material Plane, living in disguise as simple hermits. If they are redeemed, they can become powerful allies dedicated to justice and compassionate service.
A fallen deva is an outcast evil being, called forth by the priest High-level class ability Summon Fallen Deva. A summoned Fallen Deva is actually "gated" and not just "summoned" and thus is not affected by banishment/destruction from a Death Spell.
Fallen devas are competent divine spell casters and can hold their own as a melee attacker, although not as powerful as a planetar. They use the same animation sprite as a Fallen Solar in the basic and EE games. A fallen deva and a planetar cannot be summoned at the same time; that is, if you summon a fallen deva, you cannot also summon a Planetar, and vice versa.
Gameplay[]
Other than alignment and their title, there is no practical difference between a Deva and a fallen deva in the game - the fallen deva has a reddish colored appearance, but the two creature's statistics, abilities, immunities, spell casting, and AI scripting are the same.
This deva is a neutral participant for the caster upon being gated in. You may select it and actively manage the creature's movements, targeting and spell casting (although the deva may not respond to that very well, as its script takes precedence). If you don't want to micro-manage the deva, its script will automatically cast some spells to aid the party, and attack detected enemies in its range.
For example, by script, it may cast Remove Fear on the party without being commanded to do so. Additionally, the deva can recognize party members under some negative status effects such as Panic, Poison, and Disease and apply a cure. If the party member is Charmed or Confused it can attempt a Dispel Magic (priest). The deva can recognize a damaged party member, and when their HP drops to 25% will attempt a Cure Critical Wounds to heal some damage.
When the Deva only has 25% of its original HP remaining, it will attempt to apply a Heal spell to self.
- The deva can See the invisible.
- A deva's undroppable item worn in the ring slot IMMUNE2.ITM provides immunity to weapons lower than +2 enchantment.
- They regenerate 1 HP every 3 seconds via an innate power.
- Other immunities to detrimental status effects are also innately assigned to the creature, as shown in the InfoBox.
- The deva has a 'Turn Undead" button that can be toggled on by the player - in short, this ability seems to not produce any effect upon the undead at all. Recommend not bothering with it.
- The deva's melee weapon has several features:
- The deva's close quarters weapon, labelled as "Mace of Disruption +2" strikes as a +3 Enchanted item, with a range of 1 and speed factor of 5. Upon each successful hit, it deals 3d6+3 crushing damage (with a +7 extra crushing damage due to the Deva's Strength attribute). It also provides a +3 THAC0 bonus.
- See the DEVA.ITM page for details of its passive and on-hit powers and abilities, including a Stun effect, potential Dispel Magic effect and extra destructive capabilities vs. the Undead.
The deva is not scripted to appear in any game areas or through summoning from spell casting by AI controlled non-player characters or enemies. Only the player characters can introduce this creature into the game.
Spellbook[]
The deva (and the player) has access to the following spells:
- Remove Fear (×3)
- Cure Disease (×3)
- Dispel Magic (×3)
- Remove Curse (×3)
- Neutralize Poison (×3)
- Cure Critical Wounds (×3)
- Globe of Blades (×3)
- Chaos (memorized, not used by the Deva's AI script
Notes[]
The deva has several wizard spells in its creature file that are known but not memorized or used by its AI script. Maybe a developer "copy and paste" remnant.
Gallery[]
Mod content[]
Installation of the Spell Revisions Mod makes changes to the summoned creature from the Summon Fallen Deva High-level class ability. It brings the creature closer to the D&D 2nd Edition ruleset.
Fallen Deva (Level 14/14 Fighter/Cleric class):
STR 19, DEX 18, CON 18, INT 18, WIS 18, CHA 20; AL Chaotic Evil
HP 136, AC -5, THAC0 4 (1 with +3 Sword), Saving Throws 3/5/4/4/6
2 Attacks Per Round, 1d8+10 Slashing +1d8 Fire Damage (Long Sword +3)
Combat Abilities:
Bleeding Damage: 1hp/round for 5 rounds
Special Qualities:
Immune to weapons lower than +2 enchantment
Immune to level drain, death, imprisonment, maze, petrification, & poison effects
Fire & Electrical Resistance 100%; Acid Resistance 50%; Magic Resistance 70%
Slashing, Crushing, Piercing, & Missile Resistance 10%
Memorized Divine Spells:
Level 1: Doom (x3), Resist Fear (x3)
Level 2: Hold Person (x3), Find Trap, Know Opponent, Silence
Level 3: Contagion (x2), Unholy Blight (x2), Break Enchantment (x2)
Level 4: Cause Critical Wounds (x2), Poison (x2), Cloak of Fear
Level 5: Flame Strike, Greater Command, True Seeing
Level 6: Blade Barrier, Harm
Level 7: Unholy Word
This Fallen Deva creature is now a multi classed level 14/14 Fighter-Cleric. It has no mage spells. It is equipped with different undroppable items to change its abilities and immunities. It can see invisible creatures and can't be backstabbed. It now has a casting time modifier with a +10-speed bonus, and spells will cast almost instantly. It has a movement modifier bonus of +4. It has a hidden helmet that gives it a Wings Animation and prevents critical hits. The creature gets a revised and smarter AI, and occasionally uses Divine Spells while engaged in melee or if enemies are present, automatically. The player can still control the Fallen Deva to command his spell casting as desired. As a Cleric, the Fallen Deva may be directed to Turn Undead using its appropriate button control.
The Fallen Deva is assigned a different animation than the unmodded game, looking more like a humanoid infernal angel with blood-red wings, and not the same as a Solar. See gallery below.
Mod gallery[]
- Portraits from Portraits Portraits Everywhere