Enrage is a class ability available to Berserkers, who get one extra use per day every 4 levels starting from the first.
Effects[]
“ | The character becomes enraged for 1 turn. While enraged, the character gains a +2 bonus to his/her attack and damage rolls as well as to his/her Armor Class, and becomes immune to charm, confusion, fear, feeblemind, hold, imprisonment, level drain, maze, stun, and sleep. The character also gains 15 temporary Hit Points, which are taken away at the end of the berserk spree (possibly knocking the character unconscious). After the effects end, the character becomes winded, suffering a -2 penalty to Armor Class, to-hit rolls, and damage rolls. |
” |
Gameplay[]
Rundown of events:
- The Berserker casts Enrage. For 1 turn and 5 rounds, any other cast of Enrage will net a Spell ineffective line in the Combat log.
- The Berserker receives bonuses for 1 turn (60 seconds) and is healed by 15 HP
- One second before the turn ends, they take 15 damage. Should they have less than 16 current HP:
- Baldur's Gate I & II: Enhanced Editions
This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well. They will fall unconscious for a round or so - Baldur's Gate I & II Classic
This icon indicates content from all original Baldur's Gate games, extensions included. They will die
- Baldur's Gate I & II: Enhanced Editions
- The turn ends and they lose the bonuses, then receive penalties for 5 rounds (30 seconds)
- After 5 rounds, the penalties vanish and casting Enrage will finally work again
Notes[]
- During character generation Enrage is named Rage, and so is the Barbarian ability Barbarian Rage. When playing the game though, the proper names are used.