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Elminster Aumar, also known as the Sage of Shadowdale, is one of the most famous and powerful wizards in all of Faerûn, a fair fighter and thief, and a founding member of the Harpers. He is also the chosen of Mystra, goddess of magic, which grants him extended longevity and magic prowess.

Biography[]

(El-MINN-ster) Elminster the Sage (Chaotic Good, Human Male, Wizard 29th level). The exact age of Elminster is unknown and his year of birth unrecorded. From his tales, it is suspected he learned his magical arts at the feet of Arkhon the Old, who died in what is now Waterdeep over five hundred years ago, and he may have been in Myth Drannor near that magical realm’s final days. The exact nature of these claims remains unproven, but most Realms natives who know him consider Elminster an eternal force in the world.
The Sage currently makes his abode in the tiny farm community of Shadowdale, living in a two - story house overlooking a fish pond with his aide and scribe, Lhaeo. He is often abroad, both elsewhere in the Realms and in other planes, where he hobnobs with the great and the not-so-great in a relentless pursuit of knowledge.
Elminster may be the most knowledgeable and well - informed individual in the Realms. His areas of specialization are the Realms and its people, ecologies of various creatures, magical items and their histories, and the known planes of 29 existence. Elminster no longer tutors or works for hire save in the most pressing cases.
He seems to prize his independence and solitude, but on several occasions he has opened his tower to newcomers and visitors. Elminster’s former students and allies include some of the most powerful good individuals in the Realms, including some of the Lords of Waterdeep; the Simbul, ruler of Aglarond; and the group known as the Harpers.

— Volothamp Geddarm, Sword Coast Survival Guide

Baldur's Gate[]

Locations[]

Note: Every time, it's Elminster who seeks talks with a party member.

Gameplay[]

Elminster is one of the "difficult but not impossible" to kill NPCs in Baldur's Gate. Like Ulcaster and the Ghost Knights in the Firewine Ruins he has such low AC that the only way to hit him is a critical hit. Unlike those two, however, he will fight back. Once hostile he will target the nearest party member with either a Polymorph Other spell that turns the target into a chicken (Save vs. Spell negates), or the Cow spell from the Wild Surge effect list. Then he will disappear in a cloud of smoke.
Note: See this article's Talk page for Player contributed ideas and methods to kill Elminster - if interested in exploring that.

Quotes[]

"Ho there wanderer, stay thy course a while and indulge an old man"


Ho there, wanderer. Stay thy course a moment to indulge an old man. Initial meeting
Oh, it is most distressing that this is the course thou've chosen. I remove my support and will have no further dealings with thee. Battlecry1
Damage
Dying
I can offer some guidance, but I will not interfere in your destiny. Select1
Thy mission is urgent! Must thou waste time poking the elderly? Select2
The years I have seen number hundreds, and yet I put up with thy prodding. Select3
Whoa, lord, it is hard to be humble when you're perfect in every way. Action4

Baldur's Gate II[]

Locations[]

  • Any time during Baldur's Gate II: Shadows of Amn – if Gorion's Ward is romancing Jaheira, she will be forced to renounce her Harper's membership. Then, roughly two weeks after this event has occurred, a mage by the name Terminsel will appear somewhere outdoors, grant her a pardon, restore her membership and gift her with the Harper Pin. "Terminsel" is an anagram of Elminster.
  • Terminsel also appears to give you a note after Jaheira leaves your party during Summoned to the Harper Hold.
  • Chapter 4 – an illusion of Elminster, created by two imps for their riddle game, appears in the Sahuagin City.
  • Chapter 9 – you'll see him on your way back to the surface near the entrance to either Abazigal or Sendai, depending on which one is the fourth to fall to the might of Gorion's Ward.

Spell books[]

Elminster has a lot of spells memorized when appearing during Baldur's Gate II. Really – a lot. And each of them three times, if not stated otherwise.



Quotes[]

Dialogues[]

Greetings, old friend. Ha! Fancy meeting you here.
Oh ho! So you do know who I am now? I must admit, you've changed more than a little since the last time we met, before you were straddling the world with your power... so to speak.
Watching your progress? Well, not as much as I likely should have. I wish I had known long ago that Gorion would be right. I would have done more than just warn you about your destiny, I think.
No need to be bashful. There's only a handful of folks who'd be willing to take you on at this point. Not even I would dare... ho ho ho! And I've had considerable time to practice.
There's no need for your temper, child. I wouldn't dare fight you. Tch. I would have done more than simply warn you of your destiny had I known Gorion would be right. Ah well.
Have you any idea of the havoc the Bhaalspawn have caused up and down the Coast? The havoc you've caused personally? No, I don't suppose you have. Not that it's entirely your fault.
We Harpers have been working tirelessly for weeks now to prevent the panic from reaching a boiling point. Not a simple task. As I understand it, though, your quest is nearly at an end, correct?
I have to leave again soon, so I can't help you much. But I can help you a little, whether you like it or not. It's important that this all ends soon, but that doesn't mean I won't lift a finger over it.
There may be another way in, but you'll have to find it on your own. Now... I must go. From this point on, attaining your destiny is completely your own affair. I wish you well.

Bugs[]

Gallery[]

Screenshots:[]

External links[]

References

  1. 1.0 1.1 AR3300.bcs
  2. 2.0 2.1 AR2300.bcs
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