A Noble Efreeti is more a powerful Genie than their lower-class Efreet kin.
Gameplay[]
In general, a Noble Efreeti is slightly tougher than a its standard Efreeti. They have more hit dice (13 vs. 5), hit points (104 vs 80) and do more damage [3d8 (crushing) vs. 1d8 (slashing)] with a better THAC0 and APR of 2 (not 1). Armor Class is also better, and nobles are further protected by 15% magic resistance. Intelligence is also higher (16 vs. 14).
The Noble Efreeti is a hostile creature who may attack with fire-based spells and its own melee attack. It can also turn invisible. In the unmodded game, the Efreeti noble has a very simple AI script, that really only accounts for a few offensive and defensive options. It will cast Fireball, Flame Arrow and Agannazar's Scorcher. It will cast Invisibility on self in between spell casts. The creature will be able to heal itself if exposed to fire damage. Its own Fireball could return some lost hit points if in the Area of Effect. It will also attack with its melee weapon. The creature really does not do anything else and has no ability to recognize if a party member is protected from fire or melee attacks. It is very limited in its tactics, and not adaptable.
This creature's melee attack weapon is non magical and unenchanted. It can inflict 3d8 crushing damage, and additional strength modifier damage applies. The weapon has no animation.
However, unlike lesser efreet, nobles can neither call down a Flame Strike, nor protect themselves with Fireshield (Red).[3]
Locations[]
- Planar Prison (×2) - in a "Fleshy Trap" [4] along with two Efreet
- The Planar Sphere - Fire Room
Notes[]
- Another creature file for "Efreeti" (Noble)[2] is exactly the same this one [1] with the only difference being its Class is Noble Djnni (196) instead of Noble Efreeti (197).[5] Both creature files are represented here in the same InfoBox (right).
- Nobles share the same appearance and animation as their lesser legged cousins.[6]
Gallery[]
- Portraits from Portraits Portraits Everywhere
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Sword Coast Stratagems revises the Efreeti (Noble). it does this by implementing the "Smarter Genie" component. From the Mod's Readme:
Smarter Genies (BG2, BG2EE, BGT, EET)
This component improves the various genies (djinni, efreet, and the like) in BG2. Mostly this is done by improving their scripts and systematizing the rather chaotic list of spells and abilities that different genies get (in the original game, if you charmed a genie you'd see that it had a totally different list of spells from the ones it was actually using!) However, the component also changes summoned genies so that they count as "Gated" rather than "Summoned"; the practical consequence of this is that they are immune to Death Spell. This makes genie-summoning rather more useful.
This component is sensitive to the difficulty setting:
BASIC: Genies will attack fairly unintelligently, and mostly do not use their invisibility or protective powers.
IMPROVED: Genies attack intelligently and use all of their magical powers.
TACTICAL: Genies can use their magical powers instantly and without risk of spell failure.
HARDCORE and above: Genies receive a modest (+50%) boost to their hit points.
The Efreeti has some revised powers and abilities. They are 14 Hit Dice Creatures with level 14/14 Mage/Cleric spell casting levels with up to 156 HP. By script they cast wizard and priest spells (sometimes instantly depending on game difficulty selection). The creature will turn into mist form (and it is impervious to damage while in that form) and rapidly regenerate hit points when damaged over 50%. Careful timing and delivered damage can overcome the mist regeneration phase - if it isn't done correctly, the creature can take a long time to kill, as it is constantly going into mist form, regenerating, and then reforming etc. The spells available to the Efreeti are slightly different than the base game. The SCS AI is very smart and detailed, and all memorized spells can be cast. The creature responds to the party's protections in an intelligent manner. The Efreeti Noble is healed by fire damage, and thus will often remain within its cast Fire Storm area of effect.
Magic Missile (×5)
Invisibility (×3)
Fireball (×3)
Flame Arrow (×3)
Shadow Door (×2)
Flame Strike (×2)
Fire Storm
Additionally, SCS Efreeti can apply, at will and as many times as they wish an innate Fireshield (Red). If dispelled or breached, it will just be renewed seconds later.
Up to three times per battle the Efreeti can turn into gaseous form (which is immune to damage) and regenerate rapidly, then reform partially or fully healed.
With the installation of the Spell Revisions mod, all of Efreeti Noble's memorized spells will be the SR version.