An Earth Elemental is a supernatural creature native to the Elemental Plane of Earth. They are usually only found on the Material Plane or other worlds after being summoned by mages, priests or other spellcasters. This page deals with the summoned and most unsummoned versions. There are Lesser Earth Elementals, Earth Elementals and Greater Earth Elementals. See Category:Earth elementals for more.
Description[]
Earth Elementals are hulking creatures composed entirely of the stone, earth and even minerals of the area in which they are summoned. They have large, hunched upper bodies with powerful arms and spikes protruding from their backs. The lesser variety is roughly between a human and a dwarf in height (but considerably stockier and bulkier than both), while the standard earth elemental is larger than even an ogre and as wide as a wagon.
Summoning[]
- Conjure Earth Elemental (wizard) - Summons a 12, 16 or 24 HD earth elemental
- Conjure Earth Elemental (priest) - Summons a 12, 16 or 24 HD earth elemental
There's very little difference between the two versions of the spell: the wizard has to battle for control over the elemental, whereas the priest does not. Stats for both summoned creatures are the same.
Statistics[]
The infobox lists the common, 10 to 12 Hit Dice (HD) version. The many versions have slight variable stats, and attribute values. The game files have inconsistent naming conventions, where Lesser Earth Elementals are just titled "Earth Elemental", and the 16 and 24 HD versions aren't called Greater Earth Elementals, but just Earth Elemental. At the same time there are also named versions that are titled Lesser and Greater. It is quite the jumble of naming conventions, and the developers lost track of the differences between the lesser, ordinary, greater and even summoned varieties of elementals.
Earth Elementals, including Lesser to Greater types can have strength attributes ranging from 13, 17, 19, 20, all the way to 22 in the game files. For a 10 to 12 HD version, the average strength rating will be 19.
In addition to the listed statistics, earth elementals have immunity to normal weapons and +1 enchanted weapons. They can inflict 4d8 crushing damage using a +4 enchanted melee weapon fist attack, but only get one attack per round. This is usually achieved by equipping the undroppable items IMMUNE2.ITM as a ring, and the B4-32M4.ITM as a melee quick weapon. There is also a ELEAR.ITM for the Underdark 10 HD "Earth Gate" Elementals, but it is identical to the B4-32M attack.
Statistic | 10 or 12HD | 10 or 16HD | 24HD |
---|---|---|---|
HP | 96 | 128 | 192 |
THAC0 | 9 | 5 | 0 |
save vs. death | 7 | 4 | 3 |
save vs. wand | 9 | 6 | 5 |
Mod Content[]
Sword Coast Stratagems makes minor revisions to all earth elementals in the game. It provides them with immunity to Paralyze, Entangle and Web effects.
Installation of the Spell Revisions Mod provides altered and reworked conjured elementals in the game. These elementals are actually more powerful in most ways than the unmodded game. Any Elementals conjured by Priest/Druid or Wizard Spells by friend or foe will have the revised powers, immunities and stats. A summary of the 12 and 16 HD Spell revision Earth Elementals summoned forth by the Conjure Earth Elemental spell is detailed below:
Earth Elemental (12 Hit Dice):
STR 21, DEX 8, CON 19, INT 6, WIS 11, CHA 11; AL Neutral
HP 126, AC 3, THAC0 4, Saving Throws 7/9/8/8/10
2 Attacks Per Round, 2d8+12 Crushing Damage (Fist +3)
Greater Earth Elemental (16 Hit Dice):
STR 23, DEX 8, CON 21, INT 6, WIS 11, CHA 11; AL Neutral
HP 152, AC 2, THAC0 0, Saving Throws 4/6/5/4/7
2 Attacks Per Round, 2d10+14 Crushing Damage (Fist +3)
Special Qualities (12 & 16 Hit Dice):
Immune to normal weapons
Immune to hold, poison, polymorph, sleep, & stun effects
Slashing, Piercing, & Missile Resistance 40%
External links[]
- Earth Elemental on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.