Drizzt Do'Urden is a drow and a great hero in the Forgotten Realms. In every appearance in Baldur's Gate games he wields his trademark scimitars Icingdeath and Twinkle, and wears a Mithral Chain Mail.
Drizzt can be found fighting off gnolls in Fisherman's Lake (2612, 2142). He asks the player for help in fending them off, though he obviously does not actually need it.
Tactics for killing Drizzt in BG1:
- Get Drizzt's attention (click on him, then stop the party's movement) to make him stop walking. Stand your NPC party members around him in a tight circle, then remove those NPCs from your party. He will be unable to get out from behind the NPCs to attack your main character. Attack him with ranged weapons, or long-reach melee weapons like Spears, Halberds, or Quarter Staves.
- Put all party members but one on the island. Approach and pull Drizzt towards the shore with a sacrificial sixth companion. Drizzt will attempt unsuccessfully to walk toward your party, and you can kill him with ranged weapons. Note that this will not work if the 'path nodes' setting is much higher than 2000, as Drizzt will be able to find his way around to the island.
- Bring a Stealthed Thief in range of Drizz't so the party Cleric (level 5 or better) can target Drizz't with some summoned Skeletons (Animate Dead). Tell the skeletons to attack, and immediately pull the Thief back. Wait some time and the critical hits will eventually kill him. **Will not work in BG:EE, as Drizzt will speak to your party members even if Stealthed, which engages his ability to attack.
- Drizzt can be pickpocketed rather than killed, but be careful with saving and reloading if you attempt to steal after all dialogue has been exhausted with him, as he will disappear even after re-loading. The only item that can be taken is Icingdeath.
- If the party is evil, you can taunt Drizzt from the start and say you'll help the Gnolls. On occasion, he may ignore the Gnolls completely and only go for your party. If this happens, the Gnolls may surround him and keep him from moving, and Drizzt won't retaliate against them. Leave the Gnolls alive to help kill Drizzt, or put them to sleep to keep them from possibly drawing his attention. Confirmed to work in
- You can also let the gnolls kill Drizzt. Simply tell him that you will help, and when the fight begins, initiate dialogue repeatedly. The gnolls will only hit on natural 20s, so it will take a while, but you can just stand to the side and laugh.
- Use Invisibility and stand at the edge of vision of Drizzt. He won't start conversation since you are invisible, but the gnolls will start attacking him (he just stays still doing nothing). After about 10 minutes you can loot his dead corpse. **Does not work in BG:EE: Drizzt will speak with you even if invisible or stealthed.
- Higher level parties may summon a group of minions (e.g. skeletons). Equip your entire party with ranged weapons, and buff heavily and haste before initiating contact. While he's busy dealing with the gnolls and the trash minions, pelt him with arrows. He takes a while to go down, but the wall of weak enemies will keep him away from your party.
- Have one character get close enough to see a Gnoll but not enough for Drizzt to see you (turn on auto-pause on enemy detection to make things easier). Doing this will trigger the Gnoll to attack Drizzt, but Drizzt won't fight back. You can make a big circle around Drizzt's location to trigger more Gnolls to make things go quicker, as long as you are careful never to get seen by Drizzt. This will let you get his equipment without losing reputation but you don't get his EXP either. Confirmed to work in
- Have one party member act as a distraction for Drizzt by running in a circle around the party at the edge of missile weapon range. While Drizzt is chasing this party member the rest of the party attacks Drizzt with missile weapons. This is much easier to do if you already have The Paws of the Cheetah to aid in distracting Drizzt.
|“||(Dritst Doe-URR-den) Drizzt the dark elf (Chaotic Good, Drow Elf Male, Ranger 16th level). A renegade drow ranger who has escaped the oppressive regime of his underground homeland, Drizzt Do’Urden is among the most famous of drow in the Realms owing to his deeds on the surface. He may be found abroad while engaged in acts of daring, particularly in rolling back the tribes of goblins and evil humans in the North. His fame and hatred of his former homeland has made him a target of other drow who hope to earn favor with their evil goddess Lolth by killing the renegade. Drizzt wears mithril chain mail +4, a gift of King Bruenor. He wields two magical scimitars simultaneously. These scimitars are Icingdeath, a frostbrand +3, and Twinkle, a defender +5, which glows when enemies are near. His most prized possession is a figurine of wondrous power of an onyx panther. The panther’s name is Guenhwyvar. He doesn’t use the panther unless severely taxed, as he is limited to using it for a certain period of time each day.||”|
— Volothamp Geddarm, Sword Coast Survival Guide
|All I wish is to continue my journey! Friends await, while I must suffer this tiresome dance?! Does the mere mention of Drizzt attract your ilk?!||Initial meeting|
|'Tis your lives to waste!||Battlecry1|
|*sigh* All this chatter is fine, but I've places I'd rather be.||Select1|
|Don't poke Drizzt! 'Tis entirely unsociable.||Select2|
|I am a gentle man at heart. At least, while I'm not slaughtering the stupid.||Select3|
|I've sparred with demons from the Nine Hells themselves! I shall barely break a sweat here today!||Select4|
Shadows of AmnEdit
An illusion of Drizzt appears in the City of Caverns, created by 2 imps for their riddle game.
You will meet him in person during a "random" encounter the first time you move on the world map after escaping from the Underdark. He will be accompanied by his friends from the novels. You can ask him for help against Bodhi. Should you get help from him, he and his friends will be waiting in the north-east corner of the Lower Tombs.
The drawback to asking for Drizzt's help is that because he's such a powerful warrior, he can kill Bodhi in seconds, before the party members can touch her - meaning you receive no XP. To solve this issue, you can imprison him before the final fight with Bodhi, when you meet Drizzt again downstairs (you get 12,000 XP for this) and you can release him when you finish the fight. He is a nice guy, very easy going, and you can still be friend like nothing happened. You can even exploit this behavior and imprison/free him as much as you wish to farm XP (just buy Freedom spells in Adventurer Mart).
Tactics for killing Drizzt in BG2:
|This fight will continue another day!||Unhappy-break|
|Strike together, friends!||Battlecry1|
|'Tis your lives to waste!||Battlecry2|
|Yes, yes, you have my attention.||Select1|
|You there! I recognize you! You are the scoundrel that attacked me for no good reason near Baldur's Gate and made off with my equipment!|
|I tell you, Bruenor, we've been on this path previously. Are you sure you know where you left it? I have no desire to keep traveling about in circles.|
|We are here... and right you were, I think, in asking for our aid. These crypts crawl with the undead. This shall be a difficult battle for us all.|
|So it ends; the evil is slain. You've done well, friend. I bid you fair journey!|
- In on Legacy of Bhaal difficulty, he gets +1 to his attacks, making him unable to attack and only cast spell.