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Dreppin is a male monk[1] who can be found looking after his cow, Nessa, near the Priests' Quarters in Candlekeep during the Prologue. When you first speak to him, he tells you where to find Phlydia's lost book, whether or not you have already picked up the quest Phlydia's Book by speaking to her.

He has a quest of his own, which he will not tell you about until you speak to him a second time. The lesson here, if there be one, is that persistence sometimes pays off.

His "plans for you" never amount to anything more than having you find medicine for his ailing cow. The lesson here, if there be one, is never trust an NPC.

During Chapter Six, he'll still be found near the Priests' Quarters and he'll engage Gorion's Ward in some brief small talk. If you choose the right dialogue line, he will provide some limited information about some recent visitors to the keep. He'll be found one more time on the second level of the Candlekeep Catacombs, although this time he's really a doppelganger in disguise. After a brief dialogue, the doppelganger will transform and attack

Dialogue[]

Prologue[]

(All dialogue is one line with no chance of a reply)

Phlydia left one of her books in here again. It's in the hay, there, beside the cow. If you could run it over to her and then come back, I've got some plans for you.

— Dreppin, the first time you speak to him, if you have not yet found Phlydia's lost book

Phlydia left one of her books in... oh, you have it already. If you could run it over to her and then come back, I've got some plans for you.

— Dreppin, the first time you speak to him, if you have already found Phlydia's lost book, (possibly only in BG:EE)

Nice day, ain't it? Too bad Nessa, here, ain't enjoyin' it, though, her bein' sick 'n' all. I need to get her one of them potions of antidote off Hull. He stayed up drinkin' last night and got hauled outa bed to man the gates early this morning so I bet he's got a few of them lyin' around somewheres.

— Dreppin initiates a side quest when you speak to him again

Heh, yer a wonder, you are. Stick with me and we'll go far... Well, okay, stick with me and we'd prob'ly never leave the walls of Candlekeep, would we... Hmm, good thing you ain't wearin' none of that metal armor, though, as I hear that the bandits out there would just as soon kill you as look at you to get it off your back. I just hope this whole iron crisis business is wrapped up soon.

...OR...

Heh, yer a wonder, you are. Stick with me and we'll go far... Well, okay, stick with me and we'd prob'ly never leave the walls of Candlekeep, would we... They say the bandits out there aren't after gold and gems anymore but just plain old iron. It's one of them whatchamacallits, paradoxes or whatever: It's dangerous so you want to wear some good solid plate and carry an axe that'd make Tempus jealous but, rather than protectin' ya, it just makes everyone want a piece of you, right? Given my druthers, I guess I'd rather stay right here...

— Dreppin, when you bring an Antidote

Yup, Nessa sure liked that potion of Hull's. She's doin' better already.

— Reoccuring response when dialogue has ended

Chapter Six - Candlekeep[]

(Dialogue has limited reply's possible)

"<Gorion's Ward>! I didn't think you were ever coming back! What's it like out there?"

1- It's pretty scary, Dreppin. There's more to that iron crisis than the bandits everyone always talks about.
"Yeah? Like what?"
1a- I found a bunch of kobolds tainting the ore at the Nashkel mines with an acid of some sort. That's just the tip of the iceberg, too. It's going on all over the place.
"Let me guess, they want to form an independent kobold city-state too, right? Why don't you just fess up and admit that you've spent the past while as a baker's apprentice or whatever and stop trying to pull my leg?"
1b- There's a merchants' league called the Iron Throne at the bottom of all of it. They're in it for the money but there's something more, too. I just have to find out what it all is.
"Iron Throne? A couple of them came here the other day and headed into the central keep. I wouldn't have remembered it but one of them looked at me as he walked by and it just sent shivers up and down my spine. They should still be around but, if I were you, I'd stay as far away from them as possible."
2- It's a lot of fun. I'm not going to be here for long. You should come with me when I go.
"Like you'd ever need a stable hand. Me and Nessa are staying right here, thank you very much."
3- It's big. I don't know how else to put it. I lived my entire life within these walls and in the past while I've seen fifty times as much as these walls could ever hold. It's weird, though: all that space and barely a book in it. I never realized how special Candlekeep really is.
"Yeah, people come from all over to see the books here. All sorts of folks, too: bards, nobles, priests, mages. Volo's even been here and Elminster, too, remember. A couple of just plain old merchants even wandered in the other day. Said they were with the Iron Throne and were here to do some business. They're still around, last I heard."
Yup, welcome home... Same old, same old, huh?

— Reoccuring response when dialogue has ended

Catacombs[]

Poisoned Nessa, have you? And to think I would have left this keep with the likes of you! Rraaaarrrrh, fleshling...

Side quests[]

Gallery[]

References[]

  1. Actor 22, AR2600.are
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