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Disambiguation icon Not to be confused with Dread Wolf.

This type of Dread Wolf is a creature in Baldur's Gate: Siege of Dragonspear.


Main article: Dread Wolf

Dread Wolves belong to the family of Wolves and are Monsters. They are commonly encountered at cliffs and in the grasslands and plains of the Sword Coast, where they are generally thought to be the toughest of their kin. At most times they are accompanied by weaker wolves, it only seldom happens that an entire group of Dread ones attacks together.

The variant, found in Siege of Dragonspear locations, differs from the main type.

Gameplay[]

  • The already lowered natural armor of 6, that all Dread Wolves benefit from through their hide, is further reduced by 2, as this kind is proficient in fighting with a single weapon.
  • This also raises their chance to land a critical hit, which might happen when rolling a 20 or a 19.
  • They attack with a THAC0 of 15, doing 1d10 Piercing damage at a 1 ft range and zero speed. Because Siege of Dragonspear Dread Wolves are stronger than their relatives, coming with a strength of 16 (instead of 9), they add a bonus of 1 to this damage. In addition, they transmit a disease, unless countered by a saving throw against Paralysis / Poison / Death, that will cost 1 Hit point per second – for up to 300 seconds or until cured.
  • The Siege of Dragonspear Dread Wolves themselves regenerate 1 HP per 2 seconds and cannot die through common damage, instead they fall unconscious when reaching their last Hit Point – just as Trolls. And just as those, they can only be killed by using acid or fire.
  • A number of immunities and resistances they share with the common variant, some they have on top and some they lack. See the InfoBox for a listing.
  • While Dread Wolves in Baldur's Gate: Enhanced Edition are undead, that is not the case with the Siege of Dragonspear Dread Wolves, the latter being more in accordance with Dread Wolves in the rest of the games in the series.
  • They are of a higher level – though with only few notable consequences –, have three more hitpoints and net less experience – only 420, opposed to 650.
  • They behave differently and usually prefer not to attack a cleric.

Notes[]

See also[]

References[]

  1. BDDARAN.bcs
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