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Dragon Disciples are powerful Sorcerers with dragons' blood somewhere in their lineage. Their natural magical talents bring out their draconic heritage, allowing them to cast powerful magical spells and exhibit dragon-like abilities.

Dragon Disciple is the only kit available for the sorcerer class. They have access to Breath Weapon once per day from 3rd level, but are limited to one fewer spell per level per day.

Advantages:

  • 1st level: -1 bonus to Armor Class
  • 3rd level: May use Breath Weapon once per day: The Dragon Disciple breathes a gout of flame up to 30 ft. long, inflicting 3d8 points of fire damage on all creatures caught within the 140 degree cone, it bypasses magic resistance but not fire resistance
  • 4th level: Gains 25% innate Fire Resistance
  • 5th level: -1 bonus to AC and +1 to Constitution
  • 6th level: Breath Weapon damage increases to 4d8
  • 8th level: Innate Fire Resistance rises to 50%
  • 9th level: Breath Weapon damage increases to 5d8
  • 10th level: -1 bonus to AC
  • 12th level: Breath Weapon damage increases to 6d8
  • 12th level: Innate Fire Resistance rises to 75%
  • 15th level: Breath Weapon damage increases to 7d8
  • 15th level: -1 bonus to AC and +1 to Constitution
  • 16th level: Innate Fire Resistance rises to 100%
  • 18th level: Breath Weapon damage increases to 8d8
  • 20th level: -1 bonus to AC
  • Hit Die: d6
  • A total of 5 AC & 2 Constitution gained at level 20.

Disadvantage:

  • May cast one fewer spell per level per day

Gameplay

  • The in game cap for any resistance is 127%. More than 100% will allow healing instead of damage. Thus up to 27% of fire damage (ex: fireball cast near yourself) may heal.
  • Despite being considered a magical effect, the Breath Weapon bypasses magic resistance and has a power level of 0 (the highest possible, so it's not blocked by minor globe of invulnerability, lich and rakshasa spell immunities etc.). Moreover, it can still be used while the caster is polymorphed or silenced and ignores the effect of wild/dead magic.
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