Doom Guards are constructs, created from empty suits of armor animated by magic rituals. They are encountered in
This icon indicates content for all games of the 1st Baldur's Gate installment, including original and enhanced editions and their expansions, but not The Black Pits.

Gameplay Edit

  • Besides 50% resistances against fire and cold, Doom Guards are completely immune to missile weapons and can only be injured in melee combat or through magic.
  • Their effective Armor Class, including the Dexterity bonus and equipment (see below), adds up to -4, while their own effective THAC0 would be 11.
  • See the last item below for a list of a Doom Guard's status effect immunities.

Equipment Edit

Note: None of a Doom Guard's items will be dropped after defeating it.

Trivia Edit

See also Edit