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Dire Charm will let the caster gain control of the victim.

Effects[]

This spell works in the exact same manner as Charm Person, with one difference: There is no Saving Throw bonus. Dire Charm affects any single person it is cast upon. This spell affects any single person it is cast upon. The term person includes any bipedal human, demihuman, or humanoid of man-size or smaller, such as brownies, dryads, dwarves, elves, gnolls, gnomes, Goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others. Thus, a 10th-level fighter could be charmed, but an ogre could not. The person is allowed a Saving Throw vs. Spell to negate the effect.
If the spell's recipient fails <PRO_HISHER> Saving Throw, <PRO_HESHE> regards the caster as a trusted friend and ally to be heeded and protected. The caster may give <PRO_HIMHER> orders, and the charmed individual will carry them out as quickly as possible.
If the caster harms—or attempts to harm—the charmed person by some overt action, or if a Dispel Magic spell is cast upon the charmed person, the Dire Charm spell is broken. If two or more Charms simultaneously affect a creature, the most recent Charm takes precedence. Note that the subject has full memory of the events that took place while <PRO_HESHE> was charmed. Also note that you cannot have a charmed creature leave the area where <PRO_HESHE> is charmed.

Where to obtain its scroll[]

Baldur's Gate[]

Sold by[]

The Black Pits[]

Sold by[]

Baldur's Gate II: Shadows of Amn[]

Found in[]

Sold by[]

Baldur's Gate II: Throne of Bhaal[]

Sold by[]


Gameplay[]

  • In Baldur's Gate and its Enhanced Edition, many characters, commoners and enemies alike, have hidden dialogues while charmed. You may manually initiate dialogue with them during the charm state by using the "Talk" function on them. These hidden dialogues are usually simple and amusing quotes, but sometimes they do reveal more substantial clues. This feature is removed in the second game.
    See Charmed for a complete list of characters with such dialog options.
  • Commencing aggressive actions towards the charmed creatures ends the state
  • When the level 3 Wizard spell Dire Charm wears off, a previously neutral charmed creature will turn hostile. At least in Baldur's Gate II, the Nymph Cloak or the Ring of Human Influence can be used instead to charm neutral creatures in a non-hostile way.

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has changed this arcane spell, revising its duration. See below for description:

Dire Charm
Level: 3
School: Enchantment
Range: Long
Duration: 1 turn
Casting Time: 3
Area of Effect: 1 creature
Saving Throw: Spell negates

This spell works in the exact same manner as Charm Person, with two differences: the saving throw has no bonus, and the enchantment has a longer duration. Dire Charm affects any single person it is cast upon. The term person includes any bipedal human, demihuman, or humanoid of man-size or smaller, such as dwarves, elves, gnolls, gnomes, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, and others. Thus, a 10th-level fighter could be charmed, but an ogre could not. If the recipient fails his saving throw, he regards the caster as a trusted friend and ally to be heeded and protected. The caster may give him orders, and the charmed creature will carry them out as quickly as possible.

If the caster harms, or attempts to harm, the charmed creature by some overt action, or if a Dispel Magic spell is successfully cast upon the charmed creature, the charm spell is broken. If two or more charm effects simultaneously affect a creature, the most recent charm takes precedence.

External links[]

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