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Dexterity is one of the six ability scores, a minimum natural score of 15 or 17 is required for ranger and thief dual-class combinations.

The scores adjust missile weapon THAC0, including throwing daggers, hammers and axes, it also modifies Armor Class, making a character with a high score more difficult to be hit by physical attacks.

Dexterity has a factor in thieving skills as well, the effects don't limit to thief class.

Scores table

Negative thieving skill values after the adjustments do not inflect penalties - they act as 0, but you do need to overcome them to get positive values.

Dexterity Ranged THAC0 adj[1] Armor Class adj Pick Pockets adj Open Locks adj Find/Disarm Traps adj Move Silently adj Hide In Shadows adj Set Traps adj Initiative
1 +6 +5 -15 -10 -10 -20 -10 -10 -6
2 +4 +4 -4
3 +3 +3 -3
4 +2 +2 -2
5 +1 +1 -1
6 0 0 0
7
8
9
10 -10 -5 -15 -5
11 -5 0 -5 -10 0 -5
12 0 0 -5 0
13 0
14
15 -1
16 -1 -2 +5 1
17 -2 -3 +5 +10 +5 2
18 -2 -4 +10 +15 +5 +10 +5 2
19 -3 -4 +15 +20 +10 +15 +10 3
20 -3 -4 +20 +25 +15 +18 +15 3
21 -4 -5 +25 +30 +20 +20 +20 4
22 -4 -5 +30 +35 +25 +23 +25 4
23 -4 -5 +35 +40 +30 +25 +30 4
24 -5 -6 +40 +45 +35 +30 +35 5
25 -5 -6 +45 +50 +40 +35 +40 5
  1. For scaling of each weapon type, refer to Weapon Class

Dexterity score altering

Permanent boosts

Permanent penalties

Temporary boosts

Potions

Equipment

Spells

  • Draw Upon Holy Might - increases dexterity as well as strength and constitution by 1 per 3 character's level. The spell is in cleric's lv2 spellbook, also available as a "good" Bhaal power through dreams
  • Contagion (penalty)
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