The Detect Invisibility spell is available in all Baldur's Gate games.
Description[]
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When the wizard casts a Detect Invisibility spell, <PRO_HESHE> is able to see clearly any objects or beings that are invisible, as well as any that are astral, ethereal, or out of phase. In addition, this spell enables the wizard to detect hidden or concealed creatures (e.g., Thieves hiding in shadows, halflings in underbrush, and so on). It does not reveal the method of concealment or invisibility, except in the case of astral travelers (where the silver cord can be seen). It does not reveal illusions or enable the caster to see through physical objects. |
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Gameplay[]
Upon casting this spell, a projectile launches upon the caster that applies a series of effects in an area around the caster - stretching out to a 120-feet distance in all directions.
All non-party creatures in the area of effect will have their invisibility "cured" (removed) - in technical terms this means that the "State: Invisibility" and "State: Improved Invisibility" will be removed from the creature, instantly.
The spell also applies a brief lighting effect and color fade upon each non-party creature's sprite, and a sound effect is audibled.
The caster will also show a 3D graphic render over their sprite similar to the True Sight and Oracle divination spells.
This spell bypasses Magic resistance, and its internal spell effects have 0 Power level, and thus are not subject to spell protections such as Globe of Invulnerability, or the innate spell level protections of some creatures, like a Lich.
A creature under stealth/Hide in shadows will also be revealed.
Detect Invisibility doesn't remove Sanctuary.
A creature that is protected by the Non-Detection spell or effect is immune to this spell.
Additionally, as this spell functions as an instant effect, a creature can become invisible (or again) as soon as this spell's effect is finished.
A creature that has an always on innate invisibility, such as the Invisible Stalker won't really be affected by this spell. It will still be invisible right before the spell, and right after the spell finishes.
Where to obtain its scroll[]
The Black Pits[]
Sold by[]
- Dinguer the Mad (×5)
Baldur's Gate[]
Shadows of Amn[]
Throne of Bhaal[]
Mod content[]
This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has changed this arcane spell, revising its effects and increasing its duration/utility. It also bypasses Magic resistance. See below for description:
Detect Invisibility
Level: 2
School: Divination
Range: Personal
Duration: 5 rounds
Casting Time: 2
Area of Effect: 50’ radius
Saving Throw: None
When a wizard casts a Detect Invisibility spell, he becomes able to see clearly any objects or beings that are invisible within a 50-foot radius, as well as any that are astral, ethereal, or out of phase. Instantly and once each round for 5 rounds after the spell is cast, all concealed enemies within the area of effect will become visible to the caster and his allies. Invisible objects carried into the warded area will also become visible. This spell does not reveal illusions or enable the caster to see through physical objects. Magic resistance does not affect this spell.
External links[]
- Detect Invisibility on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.
- Advanced D&D 2nd Edition Wiki - Detect Invisibility (Wizard Spell)