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Disambiguation icon This page is about the wizard version of the spell. For the priest version, see Detect Evil (priest).

Detect Evil is used by a wizard to detect any evil creature within range.

Effects[]

This spell discovers emanations of evil from any creature. Any evil creature within the range of the spell will glow red briefly.

Gameplay[]

Usage notes[]

Although Detect Evil functions like it does in pen-and-paper D&D, it has unexpected utility in Baldur's Gate. The natural inclination would be to use it to detect potential threats, but there are many false positives using this method. There are numerous, helpful evil characters and many hostile ones of neutral alignment. Making decisions based purely on Detect Evil's results can be dangerous for the player. Additionally, Detect Evil will scan every creature on the map, thus giving the player immediate knowledge of what they could expect to encounter. The caster will also be made aware of magically resistant creatures, whether they are evil-aligned or not. It is best used on a new, unexplored map so the player can anticipate the size and power of random encounters. In Throne of Bhaal, use of this spell will call hostiles to the player's location, as being scanned will be interpreted as an attack.

Additional note[]

This spell is incorrectly listed as a level 1 spell in its description in the original Shadows of Amn and Throne of Bhaal games.

Where to obtain its scroll[]

Baldur's Gate[]

Baldur's Gate II: Shadows of Amn[]

Baldur's Gate II: Throne of Bhaal[]

External links[]

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