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Disambiguation icon This page is about the priest version of the spell. For the wizard version, see Detect Evil (wizard).

Detect Evil is a 1st level priest spell. It reveals whether creatures in an area are evil.

This spell is identical to its 2nd level wizard counterpart.

Description[]

This spell discovers emanations of evil from any creature. Any evil creature within the range of the spell will glow red briefly.

Gameplay[]

  • In addition to glowing red for approximately one round, the names of all evil creatures within range of the spell will be listed in the dialog window/action log.
    • In the original saga, the list of evil creatures is provided for the whole map instead.
  • Paladins and their kits (except Blackguards) acquire this spell as a special ability.  It has a decreased casting time of 1.

Bugs[]

  • The radius for this spell is listed as 30 ft. in-game; it is actually infinite (in the original saga) or 60 ft. (in the Enhanced Editions).

See also[]

Gallery[]


Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has replaced "Detect Evil" with this new divine spell. See below:

Detect Alignment
Level: 1
School: Divination
Sphere: Divination
Range: Personal
Duration: Instant
Casting Time: 1
Area of Effect: Special
Saving Throw: None

This spell allows the priest to search out the feelings of all creatures within the current area. When affected by this spell, a target will briefly glow red if he’s evil, green if he’s good, and white if he’s neutral. Magic resistance does not affect this spell.

Note: Spell usable by Cleric/Paladin classes only

External links[]

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