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This type of Demon Knight creature is found in only found in two areas in Baldur's Gate II: Enhanced Edition and the Baldur's Gate II: Throne of Bhaal.

Gameplay[]

The Demon Knight will ForceSpell or ReallyForceSpell cast various spells at detected party members, to include Fireball and Remove Magic at the outset of a fight. This is done when an enemy is in range.

The knight attacks in melee combat with an undroppable enchanted great sword. Due to weapon proficiency, strength, and being level 18 Fighter/mage class, it can achieve a final Attacks per round of 5.

Any successful strike will apply slashing damage and there is a 50% chance of a Level drain as well, taking away 2 experience levels. There is no saving throw and magic resistance doesn't apply. Only immunity to the effect can protect against it.

The Demon Knight can See the invisible. You can't hide from the demon if within its detection range.

As the battle continues, the creature casts various power words and symbols. See the InfoBox for scripted spells. The demon doesn't not run out of spells, they are launched with immediate effect as determined by timed intervals only. The AI has no way of recognizing if a party member is immune or protected from its spells.

Notes[]

Despite giving the demon a Fighter-mage class, the mage experience level is only - one. While that won't affect most of its spells from a scaling perspective, it really makes its Remove Magic cast as weak as it can be. So, there isn't much chance of being dispelled during a fight with this creature.

The Demon Knight does not have the protections or immunities afforded to most other fiends in the game. It retains only protection from Fire damage and an innate Magic resistance. They can be struck with normal weaponry.

Gallery[]

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

The Sword Coast Stratagems makes some revisions to the Demon Knight creature. It leaves in place all of the core attributes/ability scores. The mod makes the Fighter-mage levels 18/18, and thus now casts spells at level 18. An undroppable RINGDEMN.ITM is now provided to the creature so that it will benefit from certain immunities, as most demons have. The creature is immune to Poison damage as well. 30% Physical damage resistance is also provided. Five pips in weapon proficiency are retained, but also 2 pips in two-handed fighting style.

The demon can innately cast Unholy Fireball (an SCS only mod spell), Remove Magic, Power Word, Stun, Power Word, Blind, Power Word, Kill, Symbol, Fear (wizard), and Symbol, Death (wizard). A few of these can be cast more than once, but the majority are only once per day with SCS.

With SCS, some spells are not cast at targets with various protections, such as certain magic resistance thresholds, or fire resistance, or if equipped with the Cloak of Mirroring for example. The creature may select a different spell, or eligible target instead.

Mod gallery[]

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