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Death Fog creates a toxic fog of acid, damaging any creature caught in it, subject to their resistances and immunities. Summons will be instantly slain - this can not be prevented by magic resistance or Death Ward.

Effects[]

The casting of a Death Fog spell creates an area of solid fog that has the additional property of being highly acidic. All animal life not immune to acid suffers 8 points of damage for each round they are exposed to the vapors of the Death Fog. Death Fog will also instantly kill all summoned creatures, regardless of their Hit Dice and immunities.

The description is misleading and "animal" life is not a limitation applied to the spell.

This spell is not party-friendly, it will destroy your own summons (unlike Death Spell) and damage your own party.

Summoned demons, devas and planetars are gated/plane shifted and don't count as summons, thus they don't get destroyed from this spell and simply take the normal damage. Familiars are also not destroyed.

The fog can be dispersed with the Zone of Sweet Air spell.

Where to obtain its scroll[]

Baldur's Gate II: Shadows of Amn[]

Dropped by[]

Sold by[]

Baldur's Gate II: Throne of Bhaal[]

Sold by[]

The Black Pits II: Gladiators of Thay[]

Sold by[]

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has changed this arcane spell, revising its title, effects, school and description. See below:
Acid Fog
Level: 6
School: Conjuration
Range: Long
Duration: 1 turn
Casting Time: 6
Area of Effect: 30’ radius
Saving Throw: None
This spell creates a thick, clinging, greenish cloud. All creatures who aren’t immune to acid suffer 10 points of damage for each round they are exposed to the vapors of the Acid Fog. In addition, due to reduced visibility, creatures inside the cloud move at 50% of their normal rate.

Note:This revised spell no longer has an instant death effect on summoned creatures.

External links[]

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