Any creature, including all party members and neutral characters, might suffer damage – which lowers their hit points and may eventually lead to their death.

Damage is dealt by weapons when fighting, by spells, traps or during other events.

On the wiki, damage is sometimes referred to as "DMG" or "dmg".


There are numerous types of damage.[1][2] In general, it has to be distinguished between physical, elemental and magical damage, poison and stunning damage.

Creatures can have resistances to types of damage, to some also immunities. Technically, a resistance of 100% is not the same as an immunity. If a resistance exceeds one hundred percent, the creature will get hit points restored when exposed to the specific type of damage. Resistances can also have negative values, making creatures vulnerable to that type of damage.

Physical damageEdit

Main article: Physical damage

Physical damage is typically dealt with weapons, including fists. Different types of weapons cause different types of physical damage, some of them even two:

Elemental damageEdit

Main article: Elemental damage

Elemental damage usually is caused by spells or as bonus damage from weapons on top of their physical damage. As there are four elemental planes, there are four types of elemental damage:

Magical damageEdit

Main article: Magical damage

Some spells, such as a Magic Missile, deal magical damage, which can be avoided by a creature's magic resistance. If the spell gets through, then its damage can be mitigated using Magic Damage Resistance which is an effect (opcode 31) that can be added to items (Ex: Mana Bow) or creatures (Ex: Green Slime). The complete cycle for magical damage to be applied is:

  • Optional saving throw: 1d20 must exceed or match relevant saving throw value.
    If saving throw should negate, stop here. If it would half damage, half the damage now for further checks.
    • Magic Resistance: 1d100 must exceed or match Magic Resistance value.
      If success, stop here and do not apply damage.
      • Magic Damage Resistance: Multiply damage by value/100 and subtract it. List the subtracted damage as (x damage resisted) in the log.

Ambiguous use of ResistanceEdit

When it comes to magic, the word resistance is used for both avoidance and mitigation. Avoidance is negation of the spell effect, identical to a negating saving throw, but on a different scale. Mitigation is reduction of damage, which can result in 0 damage - however since the damage has landed - any side effects such as casting interruption may occur.

On the character sheet all mitigations are listed under Resistances, with the word "resistance" removed. For example Poison resistance, which is poison damage mitigation is listed as Poison. The exception is Magic Resistance, which is listed as Magic, but is the magical effect avoidance, whereas the magic damage mitigation is listed as Magic Damage.

To add insult to injury, items that grant Magic Resistance will add a status effect, but innate resistance such as through racial resistances will not. In any case, the total listed in the character sheet under Resistances reflects the total of any magic resistance applied in whatever way.

Elemental magical damageEdit

In theory, there are two forms of fire and cold damage: the elemental variants and magical fire and cold damage. A creature may have specific resistances to these and some items or spells may give them. However, dealing these types of damage is unimplemented making the resistances to them useless. They aren't caused by any weapon, spell, trap or anything else in the Baldur's Gate series, regardless edition.

Poison damageEdit

Main article: Poison damage

Poison damage is a specific type of damage, caused by poison and in most cases applied multiple as an over time effect. Often a saving throw can counter this, and it can be cured by spells or potions. A specific resistance can only be gained via items. Certain creatures have a natural resistance or even immunity to poison.

Stunning damageEdit

Main article: Stunning damage

Stunning damage isn't used in the Baldur's Gate series. [citation needed]


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