Cure Serious Wounds is a 4th level priest spell. It heals 17 points of damage and cures intoxication.
Description[]
| “ | This spell is a more potent version of the Cure Light Wounds spell. The priest lays [their] hand upon a creature and heals 17 points of wound or other injury damage to the creature's body. This healing cannot affect noncorporeal, nonliving, or extraplanar creatures. | ” |
Gameplay[]
The caster touches a creature to apply the Cure Serious Wounds spell, including self, designated by using the targeting cursor.
A Necromancy spell school casting graphic renders from the caster, and the recipient shows a 3D effect graphic as well as a brief color fade - a text displays, reading "Healed".
The recipient receives 17 current hit points worth of healing and any Intoxicated effects are removed.
This spell can only heal damage incurred on a recipient and won't provide extra hit points above the creature's maximum.
The game doesn't restrict this spell from healing any creature, although the description mentions some limits - that part actually isn't implemented in the game mechanics.
Scroll Locations[]
The Black Pits[]
- Lucius - Drop
Siege of Dragonspear[]
- Coast Way Crossing - Crate in Flaming Fist Camp
- Temple of Bhaal - Shelf in a western room
- Temple of Bhaal - On the floor in the same room as above
- Sold by:
Shadows of Amn[]
- Temple of the Forgotten God - Container on the altar
- Unique Minotaur in the Umar Hills - Drop
- Hobgoblin Captain - Drop
- Sold by:
The Black Pits II: Gladiators of Thay[]
- Sold by:
- Molzahn of Tymora (×10)
See also[]
- Cure Light Wounds, 1st level priest spell - less powerful variant
- Cure Medium Wounds, 3rd level priest spell - less powerful variant
- Cure Critical Wounds, 5th level priest spell - more powerful variant
- Heal, 6th level priest spell - The most powerful variant
Trivia[]
The Advanced Dungeons and Dragons 2nd Edition ruleset Cure Serious Wounds spell requires a random 2d8+1 die roll to determine the quantity of healing provided, while the BG video game version just applies its maximum.
The PnP spell is limited to what kind of creature can be affected by the healing/wounding aspects of the spell - it does not affect creatures without corporeal bodies, those of extraplanar origin, or those not living.
The PnP spell version is reversible and can instead be used to cast Cause Serious Wounds as well.
Mod content[]
This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has replaced "Cure Serious Wounds" with Cure Critical Wounds, which has been revised as well.
External links[]
- Cure Serious Wounds on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.
- Cure serious wounds on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.
- Advanced D&D 2nd Edition Wiki - Cure Serious Wounds (Priest Spell)