Baldur's Gate Wiki
This page is about the priest spell. For the innate ability, see Cure Light Wounds (ability).

Cure Light Wounds is a 1st level priest spell. It heals 8 points of damage and cures intoxication.

Gorion's Ward may gain an innate ability of the same name during the Baldur's Gate campaign.

Description[]

By casting this spell and laying [their] hand upon a creature, the priest causes 8 points of wound or other injury damage to the creature's body to be healed. This healing cannot affect creatures without corporeal bodies, nor can it cure wounds of creatures not living or of extraplanar origin.

Curing is permanent only insofar as the creature does not sustain further damage; caused wounds will heal—or can be cured—just as any normal injury.

Gameplay[]

The caster touches a creature to apply the Cure Light Wounds spell, including self, designated by using the targeting cursor.

A Necromancy spell school casting graphic renders from the caster, and the recipient shows a 3D effect graphic as well as a brief color fade - a text displays, reading "Healed".

The recipient receives 8 current hit points worth of healing and any Intoxicated effects are removed.

This spell can only heal damage incurred on a recipient and won't provide extra hit points above the creature's maximum.

The game doesn't restrict this spell from healing any creature, although the description mentions some limits - that part actually isn't implemented in the game mechanics.

See also[]

Trivia[]

The Advanced Dungeons and Dragons 2nd Edition ruleset Cure Light Wounds spell requires a random 1d8 die roll to determine the quantity of healing provided, while the BG video game version just applies its maximum.

The PnP spell is limited to what kind of creature can be affected by the healing/wounding aspects of the spell - it does not affect creatures without corporeal bodies, those of extraplanar origin, or those not living.

The PnP spell version is reversible and can instead be used to cast Cause Light Wounds as well.

Gallery[]

Mod content[]

This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has changed this divine spell, revising its effects, casting time and description. See below:
Cure Light Wounds
Level: 1
School: Necromancy
Sphere: Healing
Range: Touch
Duration: Permanent
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: None

When casting this spell, and laying his hand upon a creature, the priest causes wounds and other injuries to the creature’s body to be healed. The priest can restore 1d8 + 1/level points of damage sustained by the target creature (up to a maximum of 1d8+10).

Note: Spell not available to Druid/Ranger/Shaman.

Druid/Ranger/Shaman class get the following spell instead:
Regenerate Light Wounds
Level: 1
School: Alteration
Sphere: Healing
Range: Touch
Duration: 1 turn + 2 rounds/level
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: None
This spell enables the caster to imbue a creature with the ability to regenerate. The creature affected will regain 1 hit point per round (up to a maximum of 30 hit points within 3 turns at level 10). The effect lasts for the duration of the spell or until dispelled. Multiple castings of this spell are not cumulative.

External links[]