Cure Critical Wounds is a 5th level priest spell. It heals 27 points of damage and cures intoxication.
Effects[]
“ | The Cure Critical Wounds spell is a very potent version of the Cure Light Wounds spell. The priest lays [their] hands upon a creature and heals 27 points of damage from wounds or other injuries. The spell does not affect creatures without corporeal bodies, those of extraplanar origin, or those not living. | ” |
Gameplay[]
- Despite the description, this spell will heal any creature, even undead.
- This spell also cures intoxication, despite its absence from the description.
Scroll Locations[]
Siege of Dragonspear[]
- Temple of Bhaal - Trapped (65; Silence, 15' Radius) chest in the western wing of the temple
- Sold by:
- Belegarm (×10)
- Crusader Priest Polvi (×5)
Shadows of Amn[]
- Guardian Vottnar - Drop
The Black Pits II: Gladiators of Thay[]
- Sold by:
- Molzahn of Tymora (×10)
See also[]
- Cure Light Wounds, 1st level priest spell - less powerful variant
- Cure Medium Wounds, 3rd level priest spell - less powerful variant
- Cure Serious Wounds, 4th level priest spell - less powerful variant
- Heal, 6th level priest spell - more powerful variant
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod removes the 5th level spell "Cure Critical Wounds" from the game. SR replaces Cure Serious Wounds with its version of Cure Critical Wounds.
External links[]
- Cure Critical Wounds on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.
- Cure critical wounds on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.