Baldur's Gate Wiki
Note: Aside from being only usable by Valygar, there are class and alignment restrictions. For example, wearing the Helmet of Opposite Alignment can make him unable to equip and/or use the item.

Corthala Family Blade is furnished to Valygar Corthala, who can be encountered (and recruited) as early as Chapter 2 in Baldur's Gate II: Shadows of Amn and Baldur's Gate II: Enhanced Edition.

Description

Corthala Family Blade

This fine katana radiates magical energy when wielded by Valygar. The blade was designed to respond only to those with the blood of the family Corthala flowing through their veins. This +2 blade causes additional bleeding damage when it strikes an opponent.

Gameplay[]

This blade can only be used by Valygar, as long as he has at least 17 strength, 18 dexterity, 14 wisdom and 16 constitution.

This blade is a +2 enchanted Katana that inflicts 1d10+2 Slashing damage on any successful hit, and the weapon provides a 2-point THAC0 bonus as well. The wielder's Strength attribute can modify the to hit and damage of this weapon as well.

While equipped the blade bestows a 2-point Armor Class bonus versus Slashing damage attacks.

Each damaging hit with the weapon exposes the target to a Poison status effect - although this effect is meant to actually be a "bleeding" effect, and not some kind of toxin, the game engine is utilizing the State: Poisoned mechanic to simulate the bleeding - if the effect is applied, a text is displayed <Target name>: Poison - a player character affected will display an icon (No. 137) titled "Bleeding" on their portrait.

Assuming the weapon actually applies some slashing damage to the target, then and only then will the status effect be applied - this is a special add-on coding with this status effect, to simulate the fact that a slashing wound is needed to start any bleeding, so for example, a Stoneskin defense stops the slashing damage, and the effect won't be applied through the stoneskin.

Once the bleeding effect is applied to the victim, 1 Poison damage is inflicted every two seconds, for two rounds - there is no saving throw - each successful instance of this bleeding will be cumulative with other strikes from the weapon, but each strike has its own timer and expiration. Obviously, multiple damaging hits from the katana can be quite devastating to a victim over time, as the victim bleeds.

As is the case of any poison status effect, the on-going bleeding effect can be stopped with an application of Slow Poison (spell) or an Antidote or similar (which rarely occurs by the AI in an unmodified game).

Creatures that are 100% resistant to Poison damage will not bleed from this blade's strikes, and Golems or Undead are immune as well.

Notes[]

A victim under a Haste effect will suffer more frequent bleeding damage per round. See the status effect page for details.