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Constitution is one of the six ability scores.

For warrior and priest class group, constitution modifies their HP for the first 9 levels, for wizard, rogue class group, the first 10 levels. For example, a Ranger with 18 constitution gains 1d10+4 HP each level from 1 to 9 and a fixed +3 each level afterwards; a Mage with 15 constitution gains 1d4+1 HP each level from 1 to 10 and a fixed +2 each level afterwards. The effects of constitution altering are retroactive, whenever the score changes, hit points are immediately added or subtracted. Having 20 or more constitution also grants HP regeneration.

Dwarves, Halflings and Gnomes, get bonuses called "shorty bonuses" to saving throws based on their constitution, Dwarves and Halflings both have the bonus added to their death, wands and spells ST, while Gnomes receive this bonus to vs. wands and spells, these bonuses are re-calculated only on level-up. Also, they cannot push one's saving throws below 0. A level 21 fighter (Save vs Death of 3) who as a dwarf with 18 Constitution gets a 5 point bonus to his saving throws will thus have a saving throw vs Death of 0, not -2. Of course, this limitation only affects the baseline saving throws, which can still be improved, for example with Potions of Invulnerability. But this means that gnomish wizards above level 20 no longer benefit from constitution scores above 16 (outside of some relatively minor effects).

Constitution also affects how much time spent before a character gets fatigued and their capacity for liquor.

The classic Baldur's Gate manual describes a "resurrection chance" based on constitution, but this is not actually implemented in game. All companions can be resurrected regardless of their constitution score provided their body is salvageable, that is, the companion's hit points haven't been reduced below -10, or been turned to stone and subsequently shattered. On normal difficulties and below, companions can be resurrected even if their body was destroyed.

Scores table[]

Constitution HP modifier per class group HP regen "Shorty" ST bonus Intoxication
per drink
Base
Fatigue
Warriors
each level
1 - 9
Priests
each level
1 - 9
Wizards & Rogues
each level
1 - 10
D/W/S for
Dwarfs & Halflings
W/S for
Gnomes
1 -3 0 0 100 4
2 -2 88 3
3 -2 66 3
4 -1 -1 50 2
5 -1 -1 40 2
6 -1 -1 30 1
7 0 -2 20 1
8 -2 15 0
9 -2 13
10 -2 13
11 -3 13
12 -3 13
13 -3 12
14 -4 11
15 +1 -4 10
16 +2 -4 9 -1
17 +3 +2 -4 8 -1
18 +4 +2 -5 7 -2
19 +5 +2 -5 5 -2
20 +5 +2 1HP/60sec -5 4 -3
21 +6 +2 1HP/50sec -5 4 -3
22 +6 +2 1HP/40sec -5 3 -4
23 +6 +2 1HP/30sec -5 3 -4
24 +7 +2 1HP/20sec -5 2 -5
25 +7 +2 1HP/10sec -5 2 -5

Constitution score altering[]

Permanent boosts[]

Permanent penalties[]

Temporary boosts[]

Potions[]

Equipment[]

Spells and abilities[]

Note:When a temporary boost increases Constitution to 20+ the character gains regeneration. The game is tricked when using short duration boosts right before resting or travelling — they work for the duration of the rest or travel, healing for much more HP than they normally would.

Temporary penalties[]

  • The Claw of Kazgaroth Baldur's Gate I
    Classic & Enhanced

    This icon indicates content from all games of the 1st Baldur's Gate instalment – all editions and expansions. This may include The Black Pits.

Mod content[]

This section is about unofficial content that is only available via fan-made mods.

If the Boareskyr Bridge Scene mod for SoD is installed, a +1 constitution boost is gained by taking the third choice when crossing the Boareskyr Bridge (Evil Choice). The other answers increase wisdom or dexterity (answers 1 and 2 respectively).

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