Conjure Lesser Air Elemental summons forth a lesser air elemental and compels it to do the wizard's bidding. The Lesser Air Elemental page has its abilities.
Effects[]
“ | A wizard who casts a Conjure Lesser Air Elemental spell summons an air elemental to do his bidding. The elemental has 8 Hit Dice and will serve the caster's every whim until banished back to its home plane, the spell's duration expires, or the elemental dies. The elemental is locked into a psychic contest with the caster for 3 rounds after being summoned. At the end of this time, if the caster has won, he has control of the elemental; however, if he has lost, the elemental goes berserk and tries to kill him. However, every time this spell is cast, there is a 15% chance that the elemental will escape the instructions of the caster, go berserk, and attack the wizard who dared summon it. If it can't reach the summoner, it will fight its way toward him. This berserking elemental will also remain until slain or the spell's duration expires. This does not prevent the use of other charm-type spells after the contest was lost. If charm spells are used before the contest is over, they will have no effect on the outcome. |
” |
Where to obtain its scroll[]
The Black Pits[]
- Dinguer the Mad (×3)
Shadows of Amn[]
Found in[]
- The Planar Sphere (Guardian's room)
Sold by[]
Throne of Bhaal[]
See also[]
Bugs[]
Due to the script that handles the "psychic contest" between the caster and the elemental, even if the elemental is charmed after a lost contest they'll continue to target the caster regardless. So, at the moment, the mention in the description about the possibility of using charm spells after the contest is over is misleading.
Mod Content[]
Installation of the Spell Revisions Mod re-works and changes this spell.
Conjure Lesser Air Elemental
Level: 5
School: Conjuration
Range: Medium
Duration: 1 turn + 1 round/level
Casting Time: 8
Area of Effect: Special
Saving Throw: None
“ | Upon casting Conjure Lesser Air Elemental, the caster opens a special gate to the Elemental Plane of Air, and an air elemental is summoned to the vicinity of the spellcaster. The elemental has 8 Hit Dice and will serve the caster’s every whim until banished back to its home plane, the spell duration expires, or upon the elemental’s death. It is particularly difficult to maintain a gate to the Inner Planes - there is a 15% chance that the portal opened by the caster will collapse before the elemental enters the Prime Material Plane. | ” |
Lesser Air Elemental (8 Hit Dice):
STR 14, DEX 17, CON 16, INT 6, WIS 11, CHA 11; AL Neutral
HP 80, AC 0, THAC0 8, Saving Throws 10/12/11/11/13
3 Attacks Per Round, 1d6+2 Piercing Damage (Fist +2)
Special Qualities:
Immune to normal weapons
Immune to hold, poison, polymorph, sleep, & stun effects
Slashing, Crushing, & Piercing Resistance 20%; Missile Resistance 60%
External links[]
- Conjure lesser air elemental on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.