Comet is a party friendly High-level class ability usable by mage and sorcerer classes.
Description[]
“ | This spell is a more powerful and specialized version of Meteor Swarm. A huge meteor or comet strikes the earth, damaging all enemies in its path and sending out a powerful shockwave that knocks away all foes in the area of effect. Those knocked down must save vs. Paralysis or be stunned for 3 rounds. The comet itself does 10d10 fire damage with no save. This spell will not harm party members. |
” |
Gameplay[]
The stunning part (in fact it's a Unconscious effect) and the knockback are considered nonmagical effects, meaning they ignore Magic resistance and can't be dispelled by Dispel/Remove Magic.
The Comet's internal effects are coded with level 9 Power level. The fire damage part, on the other hand, is magical and can be blocked by Magic Resistance.
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has changed this High-level class ability spell, revising its casting time, effects, saving throw, school, and description. See below:
Comet
Level: Epic
School: Conjuration
Range: Long
Duration: Instantaneous
Casting Time: 1 round
Area of Effect: 30’ radius
Saving Throw: Paralyzation partial
When this spell is cast, a huge meteor or comet strikes the earth, damaging all enemies in its path and sending out a powerful shockwave that knocks away all foes in the area of effect. Those caught in the impact suffer 10d10 points of crushing damage and must save vs. paralyzation at -4 or be knocked unconscious for 3 rounds. This spell will not harm party members. Magic resistance does not affect this spell.
Mod gallery[]
External links[]
- Comet (spell) on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.