- Main article: Elemental damage
Cold damage is one of the 10 main damage types of the game, typically inflicted by spells or on-hit effects caused by weapons like the Flail of Ages. A weapon would cause Physical damage provided it goes through Armor Class, and then an additional effect could add elemental damage.
Resistance to a damage type works as a percentage value that can go from -128 to 127:
- At -50% resistance, a creature takes 150% damage
- At 0% resistance, a creature takes full damage
- At 100% resistance, it takes no damage
- At 110% resistance, it is healed by 10% of the damage
In Enhanced Editions, resistance to Physical and Poison damage is capped at 100%, and damage that you're immune to no longer interrupts spellcasting.[1]
Gameplay[]
- Cold damage that sufficiently overkills a target can snap-freeze it instead. A frozen creature counts as dead, and crumbles to pieces within 5 seconds or when hit again. If Gore is enabled in game options, non-critical items and gold that it was wearing can be destroyed then. From a technical point of view this game feature works like the Petrification, Disintegration or Level drain effects. [2]
Protection from cold[]
- See also: Category:Cold resistanceThrough the use of certain spells, items or abilities, it is possible to reduce the amount of damage, afflicted by cold.
Spells[]
Spells usually offer only temporary protection from cold, in varying degrees.
- Elemental and magical
Name | Type | Level | Affects | Amount | Duration |
---|---|---|---|---|---|
Armor of Faith | Priest | 1st | Self only | 5% + 5% every 5 levels M | 3 rounds + 1 round/level |
Otiluke's Resilient Sphere | Arcane (Alteration) | 4th | Self/other | All damage M | 1 turn |
Resist Fire and Cold | Priest | 2nd | Self/other | 50% M,E | 1 round/level |
Protection From Cold | Arcane (Abjuration) | 3rd | Self/other | 50% M,E | 1 turn/level |
Fireshield (Blue) | Arcane (Evocation) | 4th | Self only | 50% M,E | 3 rounds + 1 round/level |
Protection From The Elements | Arcane (Abjuration) | 7th | Self/other | 75% M,E | 1 round/level |
Protection From Energy | Arcane (Abjuration) | 8th | Self/other | 75% M,E | 1 round/level |
Items[]
Items, as long as equipped, offer a constant protection from cold. By wearing more than one of these, 100% resistance or even more is quite possible. Consumable items only give temporary protection.
- Elemental and magical
Name | Area of Effect | Amount | Duration |
---|---|---|---|
Potion of Cold Resistance | Self only | 50% E | 10 turns |
Protection From Cold (protection scroll) | One creature | 50% E | 12 hours |
Equipment[]
Apparel[]
- Dragon Helm - provides 25% cold, electricity and fire resistance
- Gift of Peace - provides 20% cold, electricity and fire resistance
- Helm of the Rock - provides 25% cold, electricity, acid, poison and fire resistance
- The Frost's Embrace - provides 50% cold resistance
- Old Slippers - provides 25% cold resistance
- White Dragon Scale - provides 50% cold resistance
- Mage Robe of Cold Resistance - provides 20% cold resistance
- Robe of Invocation - provides 20% cold, electricity, acid and fire resistance
- Belt of Antipode - provides 100% cold resistance at the expense of -100% fire resistance (i.e. weakness to fire)
- Sable Cloak Baldur's Gate:
Siege of Dragonspear (2016)
This icon indicates content from the Siege of Dragonspear campaign of the Baldur's Gate: Enhanced Edition. – provides 40% cold resistance
Weapons[]
- Darkfire Bow - provides 5% cold and fire resistance
Shields[]
- Dragon Scale Shield - provides 25% cold, electricity and fire resistance
- Delryn Family Shield - provides 30% cold and fire resistance
- Darksteel Shield - provides 10% acid, cold, fire and poison resistance
Abilities[]
There are a few abilities that can offer temporary or constant protection from cold.
- Elemental and magical
- Druids gain 10% resistance to cold, fire, electricity, and acid at levels 18, 21 and 24 to a total of 30% at level 24
- A possible reward from the Test of Pride in the the Nine Hells is 20% resistance to cold, electricity and fire.
- Priests of Talos may cast Storm Shield which grants 100% resistance to cold, electricity and fire, in addition to immunity to normal missiles.
- Shapeshifters of level 13 or higher may shapeshift into Greater Werewolf form which has 50% resistance to cold, fire, electricity and acid.
… incomplete!
Damage from cold[]
- See also: Category:Cold damage
Many spells are based on cold, as well as some abilities, and items may deal bonus or even pure cold damage.
Spells[]
Due to their purpose of healing and supporting, the arsenal of cold-based spells is much smaller for priests than for wizards.
- Elemental
Name | Type | Level | Affects |
---|---|---|---|
Chill Touch | Arcane (Necromancy) | 1 | Caster |
Ice Storm | Arcane (Evocation) | 4 | Area of Effect |
Fire Shield (Blue) | Arcane (Evocation) | 4 | Caster |
Cone of Cold | Arcane (Evocation) | 5 | Area of Effect (Cone) |
- Magical
- Elemental and magical
… incomplete!
Items[]
Regular weapons with cold damage, besides ammunition for bows, weren't introduced until Baldur's Gate II.
- Elemental
- Arrows of Ice
- Wand of Frost
- Frostreaver
- Spectral Brand
- Ice Star
- Dragon Blade
- Flail of Ages
- Dragon's Breath
- Duskblade
- Wave
- Varscona
- Joril's Dagger
- The first Blue Globe
- Magical
- Elemental and magical
Abilities[]
…
- Elemental
- Magical
- Elemental and magical
… incomplete!
Creatures, protected from cold[]
- See also: Category:Protected from cold
Some creatures have a natural resistance against cold damage, some have special items equipped that protect them.
- Elemental
- Magical
- Elemental and magical
… incomplete!
Creatures, dealing cold damage[]
There are a number of creatures that always or by will are able to deal cold damage, either naturally, via spells or through special items in their equipment.
- Elemental
- Magical
- Elemental and magical
… incomplete!
Gallery[]
References
- ↑ http://blog.beamdog.com/2018/08/updates-to-infinity-engine.html
- ↑ STATE_FROZEN_DEATH - IESDP, see #12 and #13