Baldur's Gate Wiki
Advertisement


Main article: Elemental damage

Cold damage is one of the 10 main damage types of the game, typically inflicted by spells or on-hit effects caused by weapons like the Flail of Ages. A weapon would cause Physical damage provided it goes through Armor Class, and then an additional effect could add elemental damage.

Resistance to a damage type works as a percentage value that can go from -128 to 127:

  • At -50% resistance, a creature takes 150% damage
  • At 0% resistance, a creature takes full damage
  • At 100% resistance, it takes no damage
  • At 110% resistance, it is healed by 10% of the damage

In Enhanced Editions, resistance to Physical and Poison damage is capped at 100%, and damage that you're immune to no longer interrupts spellcasting.[1]

Gameplay[]

  • Cold damage that sufficiently overkills a target can snap-freeze it instead. A frozen creature counts as dead, and crumbles to pieces within 5 seconds or when hit again. If Gore is enabled in game options, non-critical items and gold that it was wearing can be destroyed then. From a technical point of view this game feature works like the Petrification, Disintegration or Level drain effects. [2]

Protection from cold[]

Through the use of certain spells, items or abilities, it is possible to reduce the amount of damage, afflicted by cold.

Spells[]

Spells usually offer only temporary protection from cold, in varying degrees.

Elemental and magical
Cold resistance spells
Name Type Level Affects Amount Duration
Armor of Faith Priest 1st Self only 5% + 5% every 5 levels M 3 rounds + 1 round/level
Otiluke's Resilient Sphere Arcane (Alteration) 4th Self/other All damage M 1 turn
Resist Fire and Cold Priest 2nd Self/other 50% M,E 1 round/level
Protection From Cold Arcane (Abjuration) 3rd Self/other 50% M,E 1 turn/level
Fireshield (Blue) Arcane (Evocation) 4th Self only 50% M,E 3 rounds + 1 round/level
Protection From The Elements Arcane (Abjuration) 7th Self/other 75% M,E 1 round/level
Protection From Energy Arcane (Abjuration) 8th Self/other 75% M,E 1 round/level

Items[]

Items, as long as equipped, offer a constant protection from cold. By wearing more than one of these, 100% resistance or even more is quite possible. Consumable items only give temporary protection.

Elemental and magical
Cold resistance items
Name Area of Effect Amount Duration
Potion of Cold Resistance Self only 50% E 10 turns
Protection From Cold (protection scroll) One creature 50% E 12 hours

Equipment[]

Apparel[]

Weapons[]

Shields[]

Abilities[]

There are a few abilities that can offer temporary or constant protection from cold.

Elemental and magical
  • Druids gain 10% resistance to cold, fire, electricity, and acid at levels 18, 21 and 24 to a total of 30% at level 24
  • A possible reward from the Test of Pride in the the Nine Hells is 20% resistance to cold, electricity and fire.
  • Priests of Talos may cast Storm Shield which grants 100% resistance to cold, electricity and fire, in addition to immunity to normal missiles.
  • Shapeshifters of level 13 or higher may shapeshift into Greater Werewolf form which has 50% resistance to cold, fire, electricity and acid.

… incomplete!

Damage from cold[]

Many spells are based on cold, as well as some abilities, and items may deal bonus or even pure cold damage.

Spells[]

Due to their purpose of healing and supporting, the arsenal of cold-based spells is much smaller for priests than for wizards.

Elemental
Cold damage spells
Name Type Level Affects
Chill Touch Arcane (Necromancy) 1 Caster
Ice Storm Arcane (Evocation) 4 Area of Effect
Fire Shield (Blue) Arcane (Evocation) 4 Caster
Cone of Cold Arcane (Evocation) 5 Area of Effect (Cone)
Magical
Elemental and magical

… incomplete!

Items[]

Regular weapons with cold damage, besides ammunition for bows, weren't introduced until Baldur's Gate II.

Elemental
Magical
Elemental and magical

Abilities[]

Elemental
Magical
Elemental and magical

… incomplete!

Creatures, protected from cold[]

Some creatures have a natural resistance against cold damage, some have special items equipped that protect them.

Elemental
Magical
Elemental and magical

… incomplete!

Creatures, dealing cold damage[]

There are a number of creatures that always or by will are able to deal cold damage, either naturally, via spells or through special items in their equipment.

Elemental
Magical
Elemental and magical

… incomplete!

Gallery[]

References

Advertisement