Cloakwood Wyverns is one of the areas from the World Map. |
The Fourth Cloakwood, also known as Cloakwood Wyverns, is an area in Baldur's Gate. Like the rest of Cloakwood, the player may only discover this area after reaching Chapter Four, and is likewise required to proceed through it to advance the primary story-line. This part of the forest is potentially the most lawless, and thus dangerous. Various Spiders and Wyverns abound, while Gorion's Ward will also likely encounter the unique hostile Hamadryad (Southwest Area of the Map), along with a few scouting parties made up of Guards - presumably under the employ of the Iron Throne.
The only location of note in the area would be the Wyvern's Cave to the east (4065.1680
); the place a potential companion, Coran, will mention when encountering him in the First Cloakwood. It is inhabited by two Wyverns and three Baby Wyverns — In the Enhaced Edition, killing a specific adult Wyvern in this cave will satisfy Coran if he's in the player's party, and allow one to complete the side quest Coran the Wyvern Hunter. Furthermore, a party may attempt to rest in the Wyvern's Cave, which will be interrupted about 90% of the time by an adult Wyvern, for 1,400 exp and a Wyvern Head.
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Mod content[]
With the Baldur's Gate: Enhanced Edition Trilogy mod (EET) installed, this area is named Cloakwood Crossings.
The Cloakwoods | |
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The Woods |
1st Cloakwood: Lodge • 2nd Cloakwood: Nest • 3rd Cloakwood: Druids • 4th Cloakwood: Wyverns • 5th Cloakwood: Mine |
The Mine |