Level 4 of the Cloakwood Mine, the deepest tier, holds the private quarters of the mine's overseer: the mage Davaeorn.
Walkthrough[]
Guard[]
After entering the quarters in the northeast from the third level, a short corridor opens to an office room where the party will be "greeted" by Davaeorn's personal guard. Dialogue is short and he will inevitably become hostile. There will be no alarm.
Corridor traps[]
Level 4 numbered corridor traps
Behind a secret door in the guard's office there is a corridor that leads to the southwest which contains five floor traps:
- T1 & T2(Both — (Disarm: 30 | Find: 30) — Triggering each spawns a Battle Horror
- T3(Disarm: 40 | Find: 40) — Triggers a Skull Trap
- T4(Disarm: 90 | Find: 90) — Triggers a Glyph of Warding
- T5(Disarm: 50 | Find: 40) — Triggers a Glyph of Warding
Davaeorn[]
When the end of the corridor is reached, near the final trap, Davaeorn comes into sight — protected from normal missiles and mirror imaged, he threatens Gorion's Ward and immediately becomes hostile. He will now – and up to two times later – use a Dimension Door; for an overview of his offensive spells, see his own article. However, there are no further traps or enemies in the vicinity, so letting party members chase him is safe.
After defeating him and looting the important Key to River Plug – along with three letters from Rieltar about someone named Sarevok, his relations to the Iron Throne and the location of the organizations headquarters in Baldur's Gate – the rest of Davaeorn's quarters can be safely sacked for many scrolls and other interesting items, including:
- In a small library to the southeast of Davaeorn's bedroom where his apprentice Stephan is encountered. He's willing to answer many questions about the mine activities, the Iron Throne, and is able to deliver an extensive overview about the plot up to this point. Gorion's Ward might at every moment decide to let Stephan either go or kill him for being a mercenary for the Iron Throne, with the latter option leading to a fight. The two bookshelves here aren't locked and contain some scrolls.
- The long and narrow corridor between this library and the elevator, which leads to the southeast of the area, has a treasury at the end that is guarded by a Mustard Jelly. After killing it, three chests wait to be looted.
In one of the two unlocked chests in the now cleared treasury, Gorion's Ward will find a scroll for Knocking – which might come in handy for the chest in Davaeorn's bedroom that is locked at a high difficulty. (See below for a detailed listing of locks and loot.)
When finally nearing the elevator that leads back up to the first level, the narrator will interrupt to introduce the player to Chapter Five. Wyrm's Crossing is revealed on the World Map. The party now might leave the mine – and close this chapter by flooding it.
Quests[]
Treasure[]
- Loot from the Guard
- Loot from Davaeorn
- Robe of the Evil Archmagi, Traveler's Robe, Bracers of Defense AC 6, Quarterstaff, Grease, Protection From Evil, Protection From Petrification, Shield, Key to River Plug, Letter, Letter, Letter, 109
Gold Piece
Currency in the Baldur's Gate series.
- Robe of the Evil Archmagi, Traveler's Robe, Bracers of Defense AC 6, Quarterstaff, Grease, Protection From Evil, Protection From Petrification, Shield, Key to River Plug, Letter, Letter, Letter, 109
- Loot from Stephan
- Quarterstaff, 58
Gold Piece
Currency in the Baldur's Gate series.
- Quarterstaff, 58
- Chest(40) in the guard's office
- Chest(60) in the guard's quarters
- Potion of Healing, 83
Gold Piece
Currency in the Baldur's Gate series.
- Potion of Healing, 83
- Chest(70) in the living room
- Bookshelf in the kitchen
- Chest(70) in the dinning room
- 308
Gold Piece
Currency in the Baldur's Gate series.
- 308
- Bookshelves in the library
- Blur, Horror, Infravision, Larloch's Minor Drain (×2)
- Chests in the treasury (the one closest to the doorway is locked(50))
- Cursed Scroll of Stupidity, Detect Invisibility, Knock, Melf's Acid Arrow, Protection From Fire, Protection From Undead, Diamond, Moonbar Gem, Laeral's Tear Necklace, 1,085
Gold Piece
Currency in the Baldur's Gate series.
- Cursed Scroll of Stupidity, Detect Invisibility, Knock, Melf's Acid Arrow, Protection From Fire, Protection From Undead, Diamond, Moonbar Gem, Laeral's Tear Necklace, 1,085
- Chest(90) in Davaeorn's bedroom
- Wand of Fear (15 charges)
Journal[]
Trivia[]
- As Davaeorn's dialogue reveals, the chest in his bedroom (that's locked with difficulty 90) originally should contain the "Key to River Plug" – the quest item necessary to complete the Flooding the Cloakwood Mine quest. Perhaps due to this high lock difficulty to open the chest, the developers decided to put the key into Davaeorn's inventory instead.
Gallery[]
The Cloakwoods | |
|---|---|
| The Woods |
1st Cloakwood: Lodge • 2nd Cloakwood: Nest • 3rd Cloakwood: Druids • 4th Cloakwood: Wyverns • 5th Cloakwood: Mine |
| The Mine | |
